Mouad B.
3D Character Artist/ 3D Game Artist, 3D Printing / 3D sculptor
Hi! Iโm a 3D Character ๐๐ฟ๐๐ถ๐๐ with a passion for storytelling through shapes and form. If you are an Art Director, Producer, Indie Developer, or Creative Lead, you know the hardest part of 3D production isn't just getting a clean mesh, itโs preserving the soul and character of the character. The Problem: Too many 3D Characters feel "stiff" or generic. A model can have "perfect topology", but if the anatomy is weak or the silhouette is boring, the character fails to connect with the audience. The Solution: I bridge the gap between technical execution and artistic vision. I donโt just "translate" 2D to 3D; ๐ ๐ถ๐ป๐๐ฒ๐ฟ๐ฝ๐ฟ๐ฒ๐ ๐๐ต๐ฒ ๐ฑ๐ฒ๐๐ถ๐ด๐ป. I focus on gesture, weight, and appeal to ensure the final asset isn't just a collection of polygons, but a character that feels alive. My Approach: โขโโโโโโโโโโโโโโโ Anatomyโโ First: Utilizing deep knowledge of muscle structure and bone landmarks to create believable forms (realistic or stylized). โข Storytelling Textures: Using Substance Painter to add history, scars, wear, and weathering that imply a backstory. โข Production Ready: While art comes first, the tech must work. I deliver clean topology, optimized UVs, and production ready meshes. My Tools: โข Sculpting: Pixologic ZBrush โข Modeling/Retopo: Autodesk Maya, Blender โข Texturing: Substance Painter โข Engines: Unreal Engine 5, Unity Who I Am: I am a dedicated artist who loves the challenge of solving visual problems. I believe that a great character is a collaboration between your vision and my craftsmanship. I am easy to talk to, open to feedback, and committed to pushing the quality bar higher. ๐๐ฒ๐โ๐ ๐ฐ๐ฟ๐ฒ๐ฎ๐๐ฒ ๐๐ผ๐บ๐ฒ๐๐ต๐ถ๐ป๐ด ๐บ๐ฒ๐บ๐ผ๐ฟ๐ฎ๐ฏ๐น๐ฒ. ๐๐ณ ๐๐ผ๐ ๐ต๐ฎ๐๐ฒ ๐ฎ ๐ฐ๐ผ๐ป๐ฐ๐ฒ๐ฝ๐ ๐๐ต๐ฎ๐ ๐ป๐ฒ๐ฒ๐ฑ๐ ๐๐ผ ๐ฏ๐ฒ ๐ฏ๐ฟ๐ผ๐๐ด๐ต๐ ๐๐ผ ๐น๐ถ๐ณ๐ฒ ๐๐ถ๐๐ต ๐ฏ๐ผ๐๐ต ๐ฎ๐ฟ๐๐ถ๐๐๐ถ๐ฐ ๐๐ฒ๐ป๐๐ถ๐๐ถ๐๐ถ๐๐ ๐ฎ๐ป๐ฑ ๐๐ฒ๐ฐ๐ต๐ป๐ถ๐ฐ๐ฎ๐น ๐ฝ๐ฟ๐ฒ๐ฐ๐ถ๐๐ถ๐ผ๐ป, ๐ฐ๐น๐ถ๐ฐ๐ธ "๐๐ป๐๐ถ๐๐ฒ ๐๐ผ ๐๐ผ๐ฏ" ๐ฎ๐ป๐ฑ ๐น๐ฒ๐โ๐ ๐๐ฎ๐น๐ธ. โ