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Mouad B.
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Mouad B.

3D Character Artist/ 3D Game Artist, 3D Printing / 3D sculptor

Hi! Iโ€™m a 3D Character ๐—”๐—ฟ๐˜๐—ถ๐˜€๐˜ with a passion for storytelling through shapes and form. If you are an Art Director, Producer, Indie Developer, or Creative Lead, you know the hardest part of 3D production isn't just getting a clean mesh, itโ€™s preserving the soul and character of the character. The Problem: Too many 3D Characters feel "stiff" or generic. A model can have "perfect topology", but if the anatomy is weak or the silhouette is boring, the character fails to connect with the audience. The Solution: I bridge the gap between technical execution and artistic vision. I donโ€™t just "translate" 2D to 3D; ๐—œ ๐—ถ๐—ป๐˜๐—ฒ๐—ฟ๐—ฝ๐—ฟ๐—ฒ๐˜ ๐˜๐—ต๐—ฒ ๐—ฑ๐—ฒ๐˜€๐—ถ๐—ด๐—ป. I focus on gesture, weight, and appeal to ensure the final asset isn't just a collection of polygons, but a character that feels alive. My Approach: โ€ขโ€Œโ€Œโ€Œโ€Œโ€Œโ€Œโ€Œโ€Œโ€Œโ€Œโ€Œโ€Œโ€Œโ€Œโ€Œ Anatomyโ€Œโ€Œ First: Utilizing deep knowledge of muscle structure and bone landmarks to create believable forms (realistic or stylized). โ€ข Storytelling Textures: Using Substance Painter to add history, scars, wear, and weathering that imply a backstory. โ€ข Production Ready: While art comes first, the tech must work. I deliver clean topology, optimized UVs, and production ready meshes. My Tools: โ€ข Sculpting: Pixologic ZBrush โ€ข Modeling/Retopo: Autodesk Maya, Blender โ€ข Texturing: Substance Painter โ€ข Engines: Unreal Engine 5, Unity Who I Am: I am a dedicated artist who loves the challenge of solving visual problems. I believe that a great character is a collaboration between your vision and my craftsmanship. I am easy to talk to, open to feedback, and committed to pushing the quality bar higher. ๐—Ÿ๐—ฒ๐˜โ€™๐˜€ ๐—ฐ๐—ฟ๐—ฒ๐—ฎ๐˜๐—ฒ ๐˜€๐—ผ๐—บ๐—ฒ๐˜๐—ต๐—ถ๐—ป๐—ด ๐—บ๐—ฒ๐—บ๐—ผ๐—ฟ๐—ฎ๐—ฏ๐—น๐—ฒ. ๐—œ๐—ณ ๐˜†๐—ผ๐˜‚ ๐—ต๐—ฎ๐˜ƒ๐—ฒ ๐—ฎ ๐—ฐ๐—ผ๐—ป๐—ฐ๐—ฒ๐—ฝ๐˜ ๐˜๐—ต๐—ฎ๐˜ ๐—ป๐—ฒ๐—ฒ๐—ฑ๐˜€ ๐˜๐—ผ ๐—ฏ๐—ฒ ๐—ฏ๐—ฟ๐—ผ๐˜‚๐—ด๐—ต๐˜ ๐˜๐—ผ ๐—น๐—ถ๐—ณ๐—ฒ ๐˜„๐—ถ๐˜๐—ต ๐—ฏ๐—ผ๐˜๐—ต ๐—ฎ๐—ฟ๐˜๐—ถ๐˜€๐˜๐—ถ๐—ฐ ๐˜€๐—ฒ๐—ป๐˜€๐—ถ๐˜๐—ถ๐˜ƒ๐—ถ๐˜๐˜† ๐—ฎ๐—ป๐—ฑ ๐˜๐—ฒ๐—ฐ๐—ต๐—ป๐—ถ๐—ฐ๐—ฎ๐—น ๐—ฝ๐—ฟ๐—ฒ๐—ฐ๐—ถ๐˜€๐—ถ๐—ผ๐—ป, ๐—ฐ๐—น๐—ถ๐—ฐ๐—ธ "๐—œ๐—ป๐˜ƒ๐—ถ๐˜๐—ฒ ๐˜๐—ผ ๐—๐—ผ๐—ฏ" ๐—ฎ๐—ป๐—ฑ ๐—น๐—ฒ๐˜โ€™๐˜€ ๐˜๐—ฎ๐—น๐—ธ. โ€Œ

๐Ÿ‡ฒ๐Ÿ‡ฆTemara, Morocco$25/hr100% JSS5.00 (10)Since Apr 2022
MRR
$1,352
๐ŸŒ#35.4K/398K
๐Ÿ‡ฒ๐Ÿ‡ฆ#99/1,618
Recent Earnings
$8,110
๐ŸŒ#35.4K/398K
๐Ÿ‡ฒ๐Ÿ‡ฆ#99/1,618
Total Earnings
$18,985
๐ŸŒ#138K/398K
๐Ÿ‡ฒ๐Ÿ‡ฆ#389/1,618
Avg. Per Project
$904
๐ŸŒ#125K/398K
๐Ÿ‡ฒ๐Ÿ‡ฆ#401/1,618
Recent Projects
7
7f0h
๐ŸŒ#29.7K/398K
๐Ÿ‡ฒ๐Ÿ‡ฆ#110/1,618
Total Projects
21
21f0h
๐ŸŒ#123K/398K
๐Ÿ‡ฒ๐Ÿ‡ฆ#450/1,618
MRR Performance Over Time
$50k$25k$0
6 mo ago3 mo agoNow
Coming SoonGathering historical data
World Skill Rankings
of 361
#25
Character ModelingTop 7%
#503D Sculpting
#57Substance Painter
#72Pixologic Zbrush
#773D Game Art
#77Game Art
#773D Texturing
#84Autodesk Maya
#175Unreal Engine
#1853D Printing
#196Character Design
#251Unity
#264Blender
#5663D Rendering
#8263D Modeling
๐Ÿ‡ฒ๐Ÿ‡ฆMorocco Skill Rankings
of 2
#1
Character ModelingTop <0.01%
#1Character Design
#13D Sculpting
#13D Game Art
#1Pixologic Zbrush
#1Blender
#1Unreal Engine
#2Autodesk Maya
#2Substance Painter
#2Unity
#23D Printing
#2Game Art
#33D Texturing
#43D Modeling
#43D Rendering
Mouad B. โ€” Top 6% in Morocco | UpworkMRR