Federico M.
Senior Unity Developer, Tech Lead & Game Entrepreneur
๐๐ฎ๐บ๐ฒ ๐๐ฒ๐๐ฒ๐น๐ผ๐ฝ๐บ๐ฒ๐ป๐, ๐ ๐ฎ๐ฑ๐ฒ ๐๐ณ๐ณ๐ผ๐ฟ๐๐น๐ฒ๐๐ ๐น๏ธ Making games is hard. With over 6 years in the game industry, I know the challenges that come with game development โ from failing to validate assumptions early, to working around legacy systems, to shipping hotfixes on weekends. Let me take care of the stressful stuff, ๐๐ผ ๐๐ผ๐ ๐ฐ๐ฎ๐ป ๐ณ๐ผ๐ฐ๐๐ ๐ผ๐ป ๐๐ต๐ฒ ๐๐ถ๐๐ถ๐ผ๐ป. โ 3 years as Tech Lead and Developer at JamCity โ Led the development of new features and performance optimizations for a 10-year-old live mobile game. โ Founder of Dubious Loop, an indie studio from Uruguay โ Currently developing Souls Tree: a tactical tower defense meets roguelike adventure. โ Solo entrepreneur creating personalized games as gifts โ I design and build custom games where loved ones become the characters. ๐ป My services include: - Building core systems and gameplay mechanics. - Improving your development pipeline with tools and build scripts. - Refactoring spaghetti code into a scalable, maintainable architecture. - Unit testing your code for complete assurance. - Integrating APIs and plugins. - Implementing Achievements, Databases and Analytics. ๐กWhat sets me apart: ๐ Clean architecture & best practices: Maintainable, scalable, and well-structured code in Unity & C#. ๐ Entrepreneur mindset: I understand business goals and value your time. Expect proactive communication and efficient work. ๐ Full-time availability: Open for ongoing work, fast iterations, and quick meetings. ๐ Quality guarantee: I offer 3 months of free bug fixing after delivery. I stand by what I build. Whether youโre looking to fix a broken system, polish your game for launch, or bring a wild idea to life โ I'm here to help. Send me a message so we can chat!