Aleksandr L.
3D Artist ( Product Render, AR & Game - Ready Optimization )
I build 3D assets that work. No messy topology, no broken UV, no unnecessary cleanup on your side. Whether it's a high end product render, a hard surface asset for real time use or an optimized model for AR / web, you get production ready files tailored to your pipeline! What I bring to your project: āŖļø Technical Optimization & Production Ready Assets I work with complex or heavy 3D models and turn them into clean, efficient assets ready for production use. - Retopology and mesh reconstruction - Conversion of complex models into optimized assets for rendering and real-time use - Clean quad-based topology - UV layout and texture baking - Optimization for real-time applications - Game-ready / AR-ready asset preparation - .GLB / .GLTF / .USDZ āŖļø High End Product Visualization From reference material to marketing-ready visuals. - Photorealistic product rendering - Studio lighting and material development - Cinematic product presentations - Product animation, including exploded view setups - Commercial visuals for web, ads and presentations āŖļø 3D Modeling & Animation I focus on clean 3D assets in both hard surface and organic direction, depending on the project. - High poly and low poly modeling - Product visualization and general 3D modeling - PBR texturing workflows - Rigging and animation - Assets prepared for Unity, Unreal Engine, and real-time / web 3D applications - Sculpting for organic and stylized forms Industries: Consumer electronics AR / VR experiences Interactive Web3D Games and real time applications Software: Autodesk Maya ⢠ZBrush ⢠Substance Painter ⢠RizomUV ⢠Marmoset Toolbag ⢠Unity ⢠Photoshop ⢠Arnold