Stepan G.
Game developer | Unreal Engine 5 | Unity | Godot
Unreal Engine Multiplayer & Gameplay Systems Developer I specialize in building scalable multiplayer systems in Unreal Engine 5 using C++ and Blueprints. My work focuses on server-authoritative architecture, replication stability, and production-ready gameplay systems. If your Unreal project has unstable multiplayer, messy replication, or hard-to-maintain gameplay code β I restructure it properly. π₯ Unreal Engine β’ Multiplayer architecture (Listen / Dedicated / EOS / Steam) β’ Replication debugging & optimization β’ Shooter systems (weapons, ammo, recoil, inventory) β’ Advanced animation systems (Motion Matching, traversal, combat logic) β’ AI systems (Behavior Trees, EQS, boss logic) β’ Performance optimization (Nanite, LODs, scalability, memory profiling) I design systems for scalability and long-term maintainability β not quick fixes. π± Unity (Mobile & Cross-Platform) In addition to Unreal, I develop structured Unity projects, mainly for mobile and casual games: β’ Clean C# architecture (SOLID principles) β’ Modular gameplay systems β’ IAP integration (Google Play / App Store) β’ Ads integration (Unity Ads / AdMob) β’ Reward systems & progression logic β’ Store-ready build preparation π§ Technical Core C++ (Unreal Engine systems) C# (Unity architecture) Multiplayer networking Gameplay system design Codebase refactoring & stabilization Performance profiling Git workflow π― How I Work I donβt just complete isolated tasks. I evaluate project architecture and improve stability, structure, and scalability. Clear communication. Clean code. Long-term thinking. If you're building a serious Unreal multiplayer project β let's discuss your goals.