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Nadeem S.
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Nadeem S.

Expert Unity Game Developer

Most Unity projects don't break on features. They break on early decisions: architecture that can't absorb a scope change, netcode bolted on after the gameplay is locked, a mobile build that runs fine in the editor and stutters on an older phone. With 6+ years in Unity and 20+ shipped titles, that's the part I get right first. I'm a Top Rated Unity developer whose work spans mobile, PC, WebGL, and AR/VR. That includes a live 100-player real-time multiplayer game, which is proof the networking holds under real player load and not just a two-client test. I take on the full range of Unity work: mobile game development in 2D and 3D for iOS and Android, real-time multiplayer on Photon Fusion, PUN2, and Mirror, PC games across FPS, RPG, puzzle, simulation, and strategy, WebGL and Steam-ready builds, and AR/VR interaction systems. When a project grows into a backend or monetization, I set up Firebase, PlayFab, IAP, and ad networks like AppLovin myself, without adding a second person to the invoice. For gameplay AI, I use Unity ML-Agents for adaptive difficulty and enemy behavior, plus AI-assisted tooling to prototype faster, so your revision cycles cost less. You work with me directly. No agency, no outsourcing, no handoff to a junior. The developer who scopes your project is the one who ships it, from first commit to final delivery. How I work: 1. Pin down every requirement in writing before I quote, so scope is clear on both sides 2. Lock timeline and budget up front, with no mid-project surprises 3. Build and stress-test the core systems first, networking included 4. Hand over the full build, source code, and documentation Every project ships with a 12-month free bug-fixing guarantee, clean and documented C# another developer could pick up, and performance tuned per target device. Send me your brief and I'll come back within a few hours with a realistic scope, timeline, and cost. No obligation.

🇵🇰Lahore, Pakistan$25/hr100% JSS4.53 (28)Since Jun 2018

Earnings and projects

MRR
$363

Last 6 months ÷ 6

World#90,831 / 412k
🇵🇰Country#11,690 / 52.9k
Revenue, last 30 days
$0

Last 6 months: $2.2k

Total earnings
$53k

Billed in all: $56k

World#72,161 / 412k
🇵🇰Country#6,099 / 52.9k
Per project
$1.7k

$725 in the last 6 months

World#86,184 / 412k
🇵🇰Country#6,811 / 52.9k
Projects, last 6 months
3
100% fixed0% hourly
World#66,481 / 412k
🇵🇰Country#13,400 / 52.9k
Projects in all
31

Across 36 contracts

58% fixed42% hourly
World#94,779 / 412k
🇵🇰Country#15,464 / 52.9k

Earnings, last 30 days

$55.8kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$54k$55k$56k$57kOct 8Oct 23Nov 7

Skill rankings: Top 18% in Game Design

Ranked by MRR among everyone on Upwork with the skill.

  1. #7Game Controller27 freelancers · 🇵🇰 #3Top 26%
  2. #35Game Customization159 freelancers · 🇵🇰 #16Top 22%
  3. #38Game Consultation186 freelancers · 🇵🇰 #4Top 20%
  4. #49Game Design Document260 freelancers · 🇵🇰 #10Top 19%
  5. #66Game Development Bug Fix269 freelancers · 🇵🇰 #25Top 25%
  6. #82PC Game296 freelancers · 🇵🇰 #24Top 28%
  7. #83Game Mechanics286 freelancers · 🇵🇰 #34Top 29%
  8. #88Photon Unity Networking334 freelancers · 🇵🇰 #41Top 26%