Oleg B.
Unity & Unreal Developer | Multiplayer, VR/AR, Meta Quest, Vision Pro
I build and fix Unity and Unreal Engine games — especially multiplayer — and VR/AR apps for Meta Quest, Apple Vision Pro, iOS, Android and the web. If your game has desync, disconnects or performance problems, or you need a prototype turned into something you can ship, that's the work I do best. I'm technical lead at ServReality, so a full team (developers, 3D artists, QA) is available when a project needs more hands, and you keep a single point of contact: me. 🎮 𝐖𝐡𝐚𝐭 𝐈 𝐰𝐨𝐫𝐤 𝐨𝐧 • Multiplayer — Photon (PUN, Fusion), Mirror, Netcode for GameObjects: matchmaking, lobbies, reconnect logic, lag compensation, authoritative servers • Unity — gameplay systems, mobile optimization, in-app purchases and ads, Firebase, porting and upgrades • Unreal Engine 5 — C++ and Blueprints, UE4 → UE5 migration, vehicles, FPS/TPS, simulations • VR & spatial computing — Meta Quest 2/3, Apple Vision Pro (visionOS), SteamVR/PC VR, OpenXR, XR Interaction Toolkit: locomotion, hand tracking, physics interactions, training simulators • WebXR — VR/AR experiences that run in the browser, no app install needed • AR — ARKit, ARCore, AR Foundation: image tracking, surface detection, AR games and education apps 🏆 𝐑𝐞𝐜𝐞𝐧𝐭 𝐰𝐨𝐫𝐤 • Unity + Photon PvP and co-op games — fixed matchmaking, disconnect/reconnect and timeout handling (5-star reviews, 2025 and 2026) • UE5 multiplayer game with vehicles, FPS and TPS modes — 343 hours • Unreal Engine virtual event platform — 636 hours, 5-star review • Unreal C++ traffic simulation system • VR game for Meta Quest 2/3, VR employee training simulator, VR car configurator • Apple Vision Pro: a VR rhythm game released at the headset's launch, a smart home control app (HomeKit), and the visionOS version of a 4.5★ budget planner • WebXR property tour — walk through a building in VR straight from a link, on Meta Quest or a phone, no app install (Three.js + WebXR) • AR educational apps and an AR storybook for kids 🤝 𝐇𝐨𝐰 𝐈 𝐰𝐨𝐫𝐤 Hourly or fixed-price milestones. Playable builds every week, so you always see real progress. Joining an existing project? I start with a short code and performance review, so you know what you have before anything changes. Send me your build, repo or design doc. I'll reply with how I'd approach it and a realistic estimate.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $356
Billed in all: $109,123$109k
$356 in the last 6 months
Across 36 contracts
Earnings, last 30 days
Skill rankings: Top 27% in C#
Ranked by MRR among everyone on Upwork with the skill.
- #8AR Foundation20 freelancers · 🇺🇦 #1Top 40%🇺🇦#1 of 1
- #29Mixed Reality92 freelancers · 🇺🇦 #3Top 32%🇺🇦#3 of 4
- #40ARCore120 freelancers · 🇺🇦 #6Top 33%🇺🇦#6 of 12
- #44Meta Quest77 freelancers · 🇺🇦 #3Top 57%🇺🇦#3 of 3
- #55VR Application178 freelancers · 🇺🇦 #12Top 31%🇺🇦#12 of 14
- #75ARKit189 freelancers · 🇺🇦 #9Top 40%🇺🇦#9 of 21
- #109Online Multiplayer281 freelancers · 🇺🇦 #6Top 39%🇺🇦#6 of 17
- #130Photon Unity Networking334 freelancers · 🇺🇦 #9Top 39%🇺🇦#9 of 15