Abdelrhman M.
3D Artist
3D Artist | Hard Surface Modeling | Digital Fashion | Game Assets I'm a 3D Artist with 9+ years of professional experience creating high-quality, game-ready assets for games, virtual worlds, and real-time applications. My expertise includes Hard Surface Modeling, Digital Fashion Design, Clothing Creation, Weapons, Props, and PBR Texturing. I create optimized assets with clean topology, efficient UVs, and high-quality textures that are ready for modern game engines and interactive platforms. I also specialize in Digital Fashion using Marvelous Designer, producing realistic garments for games, avatars, and virtual platforms including Second Life. What I can help you with: • Hard Surface Models • Weapons & Props • Game-Ready Assets • Digital Clothing & Fashion • UV Mapping & Optimization • High-Quality PBR Texturing • Low Poly / High Poly Workflows • Asset Optimization for Real-Time Engines Software I use: • Blender • ZBrush • Substance Painter • Marvelous Designer I focus on delivering clean, optimized, production-ready assets while maintaining clear communication and meeting deadlines. If you're looking for a reliable 3D artist who understands both technical quality and visual appeal, I'd be happy to help bring your project to life.
Earnings and projects
An estimate from an earlier read
Across 5 contracts
Earnings, last 30 days
No data since Nov 5, 2026.