Antonio S.
Unity Developer
🎮 Midle+ Game Developer I'm a Game Developer with a passion for solving complex challenges and delivering high-quality services and products to my clients. I take pride in providing follow-up support after project completion to ensure long-term success and satisfaction. 🧠 Experience: - Development of game logic for PC, Android, iOS, and VR platforms - Integration of ads and third-party plugins - Debugging build issues, SDK conflicts, and other technical problems - Performance and resource optimization - Integration of game graphics and audio (UI, sprites, animations, SFX, VFX) - Level & Game design tailored to any game genre or audience 🛠️ Technical Skills: Engines: Unity Graphics & Animation: Animation IK, Unity Jobs, HDRP/URP, Shader Graph, VFX Frameworks & Tools: Zenject, VContainer, A* Pathfinding Project Pro, Essential Kit V3, DOTween, Rayfire, Entitas, Xcode, Odin Inspector, VIDE Dialogues, UniRx, UltimateXR, Cinemachine, and many more Testing & Optimization: Performance tuning, unit testing, manual testing Design: Level design, game design Programming Languages: C#, C++ Architecture & Patterns: OOP, GOAP, ECS, S.O.L.I.D, KISS, DRY, YAGNI, WET, software design patterns
Earnings and projects
Last 6 months ÷ 6
Billed in all: $88,396$88k
Across 27 contracts