Theodore R.
Senior 3D Artist - Hard-Surface, Props, Environments
Four shipped games since 2019. Two of them run standalone on Quest 2 and Quest 3, so mobile-class budgets set every decision rather than being an afterthought. Core work is hard-surface hero assets, taken from brief through design, modelling, optimisation and texturing. A good part of it is my own design rather than someone else's concept, including the Hand Cannon line of five weapons, and the enemy kit for Golden Chambers built by recombining revolver parts and hand-painted. I also build modular kits and tile sets. The Golden Light sets fed a procedural level generator across five biomes, so the kit had to make good spaces with nobody placing anything by hand. Range runs from 500-triangle VR budgets up to hero-density PC assets. Environments from blockout through to dressed and lit. Most recently senior 3D artist on Escape from Hadrian's Wall, Quest 3 standalone, working directly with the director to hold the look against design goals. Before that Golden Light in Unity, Very Positive at 91% of 1,957 reviews. Blender, Substance Painter, Marmoset Toolbag, Unreal Engine, Unity.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $702
Billed in all: $72,509$73k
$176 in the last 6 months
Across 12 contracts
Earnings, last 30 days
Skill rankings: Top 27% in Substance Painter
Ranked by MRR among everyone on Upwork with the skill.
- #36Game Prop115 freelancers · 🇬🇪 #3Top 31%🇬🇪#3 of 5
- #44Game Level102 freelancers · 🇬🇪 #2Top 43%🇬🇪#2 of 3
- #84Game Background & Environment233 freelancers · 🇬🇪 #2Top 36%🇬🇪#2 of 2
- #103UV Mapping329 freelancers · 🇬🇪 #2Top 31%🇬🇪#2 of 3
- #217Game Asset606 freelancers · 🇬🇪 #4Top 36%🇬🇪#4 of 11
- #2403D Sculpting743 freelancers · 🇬🇪 #13Top 32%🇬🇪#13 of 20
- #275Substance Painter1,007 freelancers · 🇬🇪 #9Top 27%🇬🇪#9 of 21
- #403Game Art1,217 freelancers · 🇬🇪 #10Top 33%🇬🇪#10 of 18