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Farukh J.
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Farukh J.

Unity C# Developer | Multiplayer, WebGL, Backend & Game Systems

I build Unity games and interactive products that need strong gameplay systems, multiplayer, backend integration, and clean C# architecture. With 6+ years of Unity development experience, I have worked on mobile, PC, and WebGL projects including multiplayer card games, strategy/board games, ARPG combat systems, WebGL builder tools, RTS-style city systems, and backend-connected live features. My strongest areas: ✔ Multiplayer gameplay systems Photon PUN / PUN 2, matchmaking, lobby flow, player sync, turn-based and real-time gameplay systems. ✔ Backend-connected Unity games PlayFab, Firebase, AWS, REST APIs, authentication, cloud data, daily rewards, push notifications, player progression, and live-service systems. ✔ WebGL interactive applications Browser-based Unity experiences, 3D builders, object placement/editing tools, WebGL optimization, and interactive product-style platforms. ✔ Gameplay architecture Card games, board games, auto-battlers, ARPG systems, ability systems, combat logic, progression systems, and data-driven gameplay using ScriptableObjects and clean C# patterns. ✔ Optimization and project rescue Performance fixes, refactoring, SDK cleanup, build issues, mobile optimization, and stabilizing existing Unity projects without unnecessary rewrites. Relevant project experience includes: • Multiplayer cricket game with Photon and Facebook friend matchmaking • Online multiplayer card battler with server-side matchmaking and Firebase notifications • WebGL tavern/builder platform with runtime object placement and editing • Strategy/auto-battler systems with character customization and tactical gameplay • Multiplayer ARPG systems with abilities, combat, and Photon PUN 2 • RTS-style multiplayer city builder with lobby, resource, and upgrade systems I am a strong fit if you need a Unity developer who can join an existing project, understand the architecture quickly, fix unstable systems, or build production-ready gameplay and backend features from scratch.

🇵🇰Lahore, Pakistan$35/hr100% JSS4.01 (2)Since Feb 2019

Earnings and projects

MRR
$625

Last 6 months ÷ 6

World#68,600 / 412k
🇵🇰Country#8,371 / 52.9k
Revenue, last 30 days
$0

Last 6 months: $3.8k

Total earnings
$3.8k

Billed in all: $4k

World#277,808 / 412k
🇵🇰Country#32,496 / 52.9k
Per project
$1.9k

$3.8k in the last 6 months

World#79,803 / 412k
🇵🇰Country#6,201 / 52.9k
Projects, last 6 months
1
0% fixed100% hourly
World#128,096 / 412k
🇵🇰Country#22,565 / 52.9k
Projects in all
2

Across 3 contracts

67% fixed33% hourly
World#328,890 / 412k
🇵🇰Country#48,198 / 52.9k

Earnings, last 30 days

$4kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$3,950$4,000$4,050$4,100Oct 9Oct 24Nov 8

Skill rankings: Top 12% in In-Game Advertising

Ranked by MRR among everyone on Upwork with the skill.

  1. #12In-Game Advertising98 freelancers · 🇵🇰 #5Top 12%
  2. #18Board Game116 freelancers · 🇵🇰 #1Top 16%
  3. #19Card Game109 freelancers · 🇵🇰 #2Top 17%
  4. #58Game Mechanics286 freelancers · 🇵🇰 #25Top 20%
  5. #64Photon Unity Networking334 freelancers · 🇵🇰 #31Top 19%
  6. #70Multiplayer293 freelancers · 🇵🇰 #35Top 24%
  7. #110Mobile Game Development568 freelancers · 🇵🇰 #34Top 19%
  8. #129WebGL603 freelancers · 🇵🇰 #34Top 21%