Cagri A.
Game Audio Designer | Adaptive Music, Sound Design & Implementation
Hi, I’m Cagri. I design game audio with a focus on adaptive music, sound design, and interactive implementation. I approach sound as part of gameplay systems rather than static layers. My work combines musical authorship with technical understanding to support player feedback, tension, pacing, and atmosphere in real time. With a background in music performance and composition, I regularly work with field recordings, traditional and organic sound sources, and middleware-based workflows. I’m comfortable designing audio that responds to gameplay logic and collaborating with technical teams using shared system language. What I do: • Adaptive music and audio systems (RTPCs, States, Switches, vertical layering) • Game audio implementation in Wwise and FMOD • Atmospheric and systemic music for games • Sound design with an emphasis on organic texture and readability • Gameplay-driven feedback systems (tension, combat, low-health states) Tools: • Wwise, FMOD • Nuendo, Reaper • iZotope RX • Custom field recordings and sound libraries I focus on clarity, continuity, and player readability, designing audio that feels integrated into gameplay rather than added on top.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $24,001$24k
$0 in the last 6 months
Across 26 contracts