Ibtesam S.
Unreal Engine Environment Artist | Lighting & Rendering
I'm an Unreal Engine Environment Artist with 6+ years of freelance experience, building and finishing environments from layout through final cinematic rendering. I work with existing asset libraries and custom assets, handling scene dressing, landscape, materials and LookDev, lighting, post-processing, optimization, rendering, and hard-surface modeling when needed. My workflow uses Lumen, Nanite, Substrate, MegaLights, Virtual Shadow Maps, Virtual Textures, Sequencer, and Movie Render Queue for high-quality real-time and cinematic output. My production experience includes a verified screen credit as UE5 Lighting Tech & ENV Optimization Director on Mischief Upon Mischief (Prime Video, 2026). I also contributed as a UE5 Level Artist & Cinematic Artist on the released Marion Surgical Robot Game (Steam, 2023). I also created Ultra Hybrid Toon Shader, a commercially released Unreal Engine post-process material available on Fab. Whether you need a full environment built from the ground up or a focused lighting and rendering pass on an existing scene, I can adapt to your pipeline and deliver production-ready results. Feel free to reach out to discuss your project. SERVICES: - Custom hard-surface 3D modeling - Environment layout - Landscape design - Materials - LookDev - Lighting - Post-processing - Performance optimization - Cinematic rendering
Earnings and projects
Last 6 months ÷ 6
Billed in all: $20,045$20k
Across 29 contracts