Serhii L.
3D Character Rigger & Animator | Blender, Maya | Games, Films
I’m a 3D Character Rigger and Animator with 8+ years of experience working on games, animation and character-based projects. I specialize in turning 3D characters into production-ready, fully functional assets — from rigging and skinning to animation, facial setups and game-engine export. What I can help you with: • Character rigging for humans, animals, creatures and mechanical characters • Custom rigs in Blender and Maya • AutoRig Pro setup and customization • Character skinning and weight painting • IK/FK systems and animator-friendly controls • Facial rigs and facial animation • Character animation — realistic and cartoon styles • Retargeting and animation cleanup • MotionBuilder workflows • Preparing and exporting characters and animations for game engines • FBX / GLB / GLTF export and animation testing • Troubleshooting rigs, deformation and animation issues • Optimizing characters and animation assets for real-time use I have experience working with both realistic and stylized characters, as well as animals, creatures and mechanical objects. My goal is not simply to “make a rig”, but to make sure the character actually works in production — is easy to animate, deforms properly, exports correctly and behaves as expected in the target pipeline. I can work from an existing character or help build the rigging/animation setup from scratch. Software Blender | Maya | MotionBuilder | AutoRig Pro Game / Real-Time / Films / Cartoons FBX | GLB / GLTF | Character Animation | Retargeting | Game Engine Pipelines If you have a character that needs to be rigged, animated or prepared for a game engine, feel free to send me the model and a short description of your pipeline. I’ll be happy to take a look and suggest the most practical approach. Let’s create something memorable together!
Earnings and projects
Last 6 months ÷ 6
Billed in all: $1,863$1.9k
$0 in the last 6 months