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Olga K.
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Olga K.

Senior AR Developer & Systems Architect | WebAR Unity Computer Vision

I architect and develop production Augmented Reality systems for brands, product companies and technology teams. My expertise covers WebAR, Unity AR applications, interactive product visualization, virtual try-on, real-time 3D and computer vision. With 7+ years of AR development experience, I take responsibility for the complete technical lifecycle, from defining the solution architecture and selecting the technology stack to developing tracking and interaction systems, producing real-time 3D assets, optimizing performance and deploying the finished application. AR Development & System Architecture My work includes browser-based AR applications, custom Unity AR systems, image and world tracking, interactive product demonstrations, virtual showrooms, AR packaging, and camera-based applications with advanced face and body tracking. I develop custom interaction logic, real-time rendering pipelines, shaders, animation and VFX, integrating these components into a complete AR application rather than delivering isolated visual assets. Product Visualization & Commercial AR For brands and product manufacturers, AR provides a practical way to demonstrate products that are complex, large, expensive or difficult to explain through conventional media. I develop interactive product visualization systems that allow customers to examine products at true scale, explore internal components, understand functionality and evaluate products in real environments. Applications include trade shows, exhibitions, retail environments, automotive showrooms, product launches and customer-facing WebAR platforms. These systems support product communication, sales demonstrations, customer engagement and differentiation in competitive markets. Computer Vision, ML & Spatial Computing My development work also extends into computer vision and custom machine learning modules integrated into AR applications, including camera-based tracking, recognition and real-time interaction. I am expanding this expertise toward spatial computing, wearable AR and smart-glasses applications, with a focus on integrating intelligent perception and contextual interaction into AR systems. Technical Production & Deployment Unity, AR Foundation, ARKit, ARCore, Three.js, WebGL, WebXR, Snap Camera Kit, Lens Studio, Zappar and custom WebAR pipelines. Extensive commercial experience with 8th Wall, including interactive product visualization and browser-based AR deployments. Real-time 3D production using Blender, Houdini, ZBrush and Substance Painter, including CAD/STEP conversion, optimized GLB/glTF assets, PBR materials, custom shaders, rigging, animation and mobile performance optimization. Business & Technical Perspective Before specializing in AR development, I held senior leadership positions in finance, sales and business operations. This experience informs how I evaluate product requirements, project scope and commercial objectives. I work directly with brands, agencies and product teams that need an experienced technical partner capable of taking ownership of AR architecture, development and production through deployment.

🇮🇩Gianyar, Indonesia$90/hr100% JSS5.00 (22)Since Jul 2019

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