Muhammad F.
Game Character Artist - Specialized in 3d Game Assets for Mobile & PC
I am a Senior 3D Artist with 14+ years of experience specializing in Character Modeling, Rigging, Animation, Props, and Environment Art for games, cinematics, and real-time applications. I work with Autodesk Maya, Blender, 3ds Max, ZBrush, and Substance Painter to create high-quality game-ready assets fully compatible with Unity and Unreal Engine. My workflow focuses on performance, optimization, and production-ready results. My expertise includes character modeling, character rigging, facial rigging, skinning, weight painting, blendshapes, IK/FK setups, character animation, prop modeling, environment creation, retopology, UV mapping, texturing, and game asset optimization. I create stylized and realistic characters, creatures, animals, weapons, vehicles, props, and environments with clean topology and efficient workflows. All assets are optimized for game engines and delivered with proper naming conventions and organized project files. Whether you need a complete game character, animation-ready rig, environment assets, props, or a full game art pipeline, I can provide reliable, production-ready solutions for your project. Feel free to contact me to discuss your project requirements.
Earnings and projects
An estimate from an earlier read
Last 6 months: $1.9k
Billed in all: $4,665$4.7k
$233 in the last 6 months
Across 22 contracts
Earnings, last 30 days
No reading in this range. Dotted: longer than usual between two readings. Hatched: over two weeks without one.
Skill rankings: Top 11% in NFT Character
Ranked by MRR among everyone on Upwork with the skill.
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