Patrick Aimiel D.
Unity Developer
With 7 years of experience as a Game Developer, I specialize in: Unity3D Development: Proficient in C# programming, I build robust, scalable, and optimized Unity games for various platforms such as PC, Mobile, and Consoles. Level Design: I create immersive 2D and 3D game environments that engage players both visually and interactively. My design process focuses on balancing gameplay mechanics, and exploration to give a smooth and rewarding experience. Animation: Proficient in Unity's Mecanim Animation System, including implementing complex state machines and blend trees to control character logic. Familiarity with Scriptable Objects to structure data and build modular gameplay logic Multiplayer Game Development: Experienced in implementing robust Multiplayer Functionality using Photon, Mirror and Netcode, Ensuring smooth, synchronized, and responsive online gameplay. AI: Experience with creating intelligent behaviors for both enemies and NPC's Experience with backend services (Firebase, PlayFab, REST API). Collaborative Team Player: I thrive in collaborative environments, working closely with cross-functional teams to deliver high-quality games on time and within budget. Independent Game Developer: I also specialize in solo Game Development, Managing every aspect of the process from initial concept and programming to Level Design and final polish. With a strong foundation in Unity, I efficiently bring ideas to life on my own, ensuring each project is delivered with high quality, creativity, and attention to detail. Always Learning: I stay updated with the latest Unity technologies and industry trends.