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Farrukh Z.

Farrukh Z.

Senior Unity & Unreal Game Developer | AR/VR, Web3, Multiplayer Expert

🎮 Senior Unity3D Developer — Mobile Games, Real-Time Multiplayer & Play-to-Earn Systems I build production-ready games in Unity3D with a focus on mobile (iOS/Android), real-time multiplayer, and Web3/blockchain integration. 100+ games shipped across hyper-casual, puzzle, simulation, and multiplayer genres. Whether you need a game built from scratch, a multiplayer system wired up, or monetization integrated the right way — I've done it in production, not just prototypes. 🎯 Core Expertise: 🚀 Unity3D Mobile Game Development — Full-cycle iOS & Android games (Google Play / App Store ready). Clean C# architecture built for scale and team handoff. 👾 Real-Time Multiplayer — Photon PUN2, Photon Fusion, Unity Netcode. Lobby systems, matchmaking, PvP/PvE, dead-reckoning sync, anti-cheat logic. 🔗 Play-to-Earn & Blockchain (Web3) — NFT mechanics, wallet integration (MetaMask), token economies, P2E game loops, blockchain game architecture. 💰 Monetization & Ad SDK Integration — IAP (consumables, subscriptions, restore flows), AdMob, Unity Ads, Chartboost, rewarded video logic, daily reward & streak systems. 📊 Backend & Analytics — Firebase, Playfab, game analytics, leaderboards, cloud saves, push notifications. 📱 Cross-Platform Deployment — Android, iOS, WebGL, PC/Steam — optimized builds per platform, not just exports. 🕶 AR/VR — ARKit, ARCore, Oculus/Meta Quest, XR projects. 🏆 What Makes My Work Different: ✔ Production-grade C# architecture — Event-driven, ScriptableObject-based, modular systems that your team can actually maintain. ✔ Multiplayer is a primary skill — I've built networked racing games, lobby systems, checkpoint anti-cheat, and real-time sync from scratch. ✔ Deep monetization experience — I've debugged IAP edge cases, cross-scene purchase timing bugs, rewarded ad SDK conflicts. The stuff that breaks in production. ✔ Founder perspective — I run GameShock Studio. I think about DAU, retention loops, and monetization strategy — not just feature delivery. ✔ Fast communication, real milestones — No ghost acts mid-project. Clear progress updates throughout. 🎮 Genres Shipped: Hyper-Casual · Puzzle · Simulation · Multiplayer · PvP/PvE · Runner · Strategy · Web3/P2E · Arcade 🛠 Tech Stack: Unity3D · C# · Photon PUN2/Fusion · Unity Netcode · Firebase · Playfab · AdMob · Unity Ads · Chartboost · MetaMask · ARKit · ARCore · Oculus SDK · iOS · Android · WebGL · Steam 📩 Let's Talk: Tell me what you're building — I'll give you a straight answer on scope, timeline, and technical approach within 24 hours. No fluff.

🇵🇰Lahore, Pakistan$15/hr100% JSS4.21 (23)Since Sep 2019
GlobeUpwork

Earnings and projects

MRR
$0

Last 6 months ÷ 6

World#195,037 / 412k
🇵🇰Country#20,837 / 52.9k
Revenue, last 30 days
$0
Total earnings
$10k

Billed in all: $10k

World#195,037 / 412k
🇵🇰Country#20,837 / 52.9k
Per project
$392
Projects, last 6 months
0
World#209,850 / 412k
🇵🇰Country#32,103 / 52.9k
Projects in all
26

Across 31 contracts

100% fixed0% hourly
World#109,599 / 412k
🇵🇰Country#18,007 / 52.9k

Earnings, last 30 days

$10.2kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$9.8k$10.0k$10.2k$10.4kOct 8Oct 23Nov 7

Skills