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Imran M.
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Imran M.

Game Developer | Game System Designer

𝖦𝗋𝖾𝖾𝗍𝗂𝗇𝗀𝗌! 𝖨 𝖺𝗆 𝖺 𝖲𝖾𝗇𝗂𝗈𝗋 𝖦𝖺𝗆𝖾 𝖣𝖾𝗏𝖾𝗅𝗈𝗉𝖾𝗋 𝗐𝗂𝗍𝗁 𝖾𝗑𝗉𝖾𝗋𝗂𝖾𝗇𝖼𝖾 𝗂𝗇 𝗍𝖾𝖼𝗁𝗇𝗂𝖼𝖺𝗅 𝖺𝗋𝖼𝗁𝗂𝗍𝖾𝖼𝗍𝗎𝗋𝖾 𝖺𝗇𝖽 𝖾𝗇𝖽-𝗍𝗈-𝖾𝗇𝖽 𝗉𝗋𝗈𝖽𝗎𝖼𝗍𝗂𝗈𝗇 𝖿𝗈𝗋 𝗁𝗂𝗀𝗁-𝗉𝖾𝗋𝖿𝗈𝗋𝗆𝖺𝗇𝖼𝖾 𝖯𝖢, 𝗆𝗈𝖻𝗂𝗅𝖾, 𝖺𝗇𝖽 𝖵𝖱 𝖺𝗉𝗉𝗅𝗂𝖼𝖺𝗍𝗂𝗈𝗇𝗌. 𝖨 𝗌𝗉𝖾𝖼𝗂𝖺𝗅𝗂𝗓𝖾 𝗂𝗇 𝖴𝗇𝗂𝗍𝗒 𝖦𝖺𝗆𝖾 𝖤𝗇𝗀𝗂𝗇𝖾, 𝖽𝖾𝗅𝗂𝗏𝖾𝗋𝗂𝗇𝗀 𝗀𝖺𝗆𝖾𝗉𝗅𝖺𝗒 𝗌𝗒𝗌𝗍𝖾𝗆𝗌, 𝗆𝗎𝗅𝗍𝗂𝗉𝗅𝖺𝗒𝖾𝗋 𝗇𝖾𝗍𝗐𝗈𝗋𝗄𝗂𝗇𝗀, 𝖺𝗇𝖽 𝗉𝖾𝗋𝖿𝗈𝗋𝗆𝖺𝗇𝖼𝖾-𝗈𝗉𝗍𝗂𝗆𝗂𝗓𝖾𝖽 𝗌𝗂𝗆𝗎𝗅𝖺𝗍𝗂𝗈𝗇𝗌. 𝗞𝗲𝘆 𝗔𝗰𝗵𝗶𝗲𝘃𝗲𝗺𝗲𝗻𝘁𝘀 🔹 𝖨𝗇𝗇𝗈𝗏𝖺𝗍𝗂𝗏𝖾 𝖺𝗇𝖽 𝖢𝗈𝗌𝗍 𝖤𝖿𝖿𝖾𝖼𝗍𝗂𝗏𝖾 𝖬𝗎𝗅𝗍𝗂𝗉𝗅𝖺𝗒𝖾𝗋 𝖠𝗋𝖼𝗁𝗂𝗍𝖾𝖼𝗍𝗎𝗋𝖾 𝖿𝗈𝗋 𝖺 𝖢𝗈𝗆𝗉𝖾𝗍𝗂𝗍𝗂𝗏𝖾 𝖬𝗈𝖻𝗂𝗅𝖾 𝖦𝖺𝗆𝖾 🔹 𝖣𝖾𝗏𝖾𝗅𝗈𝗉𝖾𝖽 𝖺 𝖬𝗈𝖻𝗂𝗅𝖾 𝟣𝟤𝟢 𝖥𝖯𝖲 𝖦𝖺𝗆𝖾 𝗐𝗂𝗍𝗁 𝗅𝗈𝗐-𝗅𝖾𝗏𝖾𝗅 𝖦𝖯𝖴 𝖽𝗋𝖺𝗐 𝖼𝖺𝗅𝗅 𝗈𝗉𝗍𝗂𝗆𝗂𝗓𝖺𝗍𝗂𝗈𝗇𝗌 𝖺𝗇𝖽 𝖢𝖯𝖴 𝖿𝗋𝖺𝗆𝖾 𝗍𝗂𝗆𝖾 𝗋𝖾𝖽𝗎𝖼𝗍𝗂𝗈𝗇 𝖻𝗒 𝗂𝗆𝗉𝗅𝖾𝗆𝖾𝗇𝗍𝗂𝗇𝗀 𝖬𝗎𝗅𝗍𝗂-𝗍𝗁𝗋𝖾𝖺𝖽𝖾𝖽 𝖩𝗈𝖻𝗌 𝗐𝗂𝗍𝗁 𝖴𝗇𝗂𝗍𝗒 𝖤𝖢𝖲 𝖺𝗇𝖽 𝖡𝗎𝗋𝗌𝗍. 🔹 𝖱𝖾𝗌𝖾𝖺𝗋𝖼𝗁𝗂𝗇𝗀 𝖺𝗇𝖽 𝖡𝗎𝗂𝗅𝖽𝗂𝗇𝗀 𝖺 𝖯𝗋𝖾𝖽𝗂𝖼𝗍𝗂𝗏𝖾 𝖭𝖾𝗍𝗐𝗈𝗋𝗄𝖾𝖽 𝖢𝗈𝗅𝗅𝗂𝗌𝗂𝗈𝗇 𝖲𝗒𝗌𝗍𝖾𝗆 𝖿𝗈𝗋 𝖺 𝖬𝗎𝗅𝗍𝗂𝗉𝗅𝖺𝗒𝖾𝗋 𝖲𝗈𝖼𝖼𝖾𝗋 𝖦𝖺𝗆𝖾 🔹 𝖢𝗋𝖺𝖿𝗍𝗂𝗇𝗀 𝖺 𝖥𝗎𝗅𝗅-𝖲𝗍𝖺𝖼𝗄 𝖠𝗉𝗉𝗅𝗂𝖼𝖺𝗍𝗂𝗈𝗇 𝗐𝗂𝗍𝗁 𝖺 𝖲𝖼𝖺𝗅𝖺𝖻𝗅𝖾 𝖺𝗇𝖽 𝖢𝗈𝗌𝗍 𝖤𝖿𝖿𝖾𝖼𝗍𝗂𝗏𝖾 𝖭𝖾𝗍𝗐𝗈𝗋𝗄 𝖠𝗋𝖼𝗁𝗂𝗍𝖾𝖼𝗍𝗎𝗋𝖾 🔹 𝖡𝗎𝗂𝗅𝗍 𝗂𝗇𝗍𝖾𝗋𝗇𝖺𝗅 𝗍𝗈𝗈𝗅𝗌 𝖺𝗇𝖽 𝖽𝖾𝖻𝗎𝗀𝗀𝗂𝗇𝗀 𝗎𝗍𝗂𝗅𝗂𝗍𝗂𝖾𝗌 𝗍𝗁𝖺𝗍 𝗌𝗍𝗋𝖾𝖺𝗆𝗅𝗂𝗇𝖾𝖽 𝗍𝖾𝗌𝗍𝗂𝗇𝗀 𝗐𝗈𝗋𝗄𝖿𝗅𝗈𝗐𝗌 𝖺𝗇𝖽 𝗂𝗆𝗉𝗋𝗈𝗏𝖾𝖽 𝖽𝖾𝗏𝖾𝗅𝗈𝗉𝖾𝗋 𝗉𝗋𝗈𝖽𝗎𝖼𝗍𝗂𝗏𝗂𝗍𝗒. 🔹 𝖬𝖺𝗂𝗇𝗍𝖺𝗂𝗇𝖾𝖽 𝖼𝗅𝖾𝖺𝗇, 𝖾𝗑𝗍𝖾𝗇𝗌𝗂𝖻𝗅𝖾 𝖼𝗈𝖽𝖾 𝗉𝗋𝖺𝖼𝗍𝗂𝖼𝖾𝗌, 𝗂𝗆𝗉𝗋𝗈𝗏𝗂𝗇𝗀 𝗋𝖾𝖺𝖽𝖺𝖻𝗂𝗅𝗂𝗍𝗒 𝖺𝗇𝖽 𝖾𝖺𝗌𝗂𝗇𝗀 𝗈𝗇𝖻𝗈𝖺𝗋𝖽𝗂𝗇𝗀 𝖺𝖼𝗋𝗈𝗌𝗌 𝗏𝖺𝗋𝗂𝗈𝗎𝗌 𝗉𝗋𝗈𝗃𝖾𝖼𝗍𝗌 𝐖𝐡𝐲 𝐂𝐡𝐨𝐨𝐬𝐞 𝐌𝐞? 🔹 𝖨 𝗉𝗋𝗂𝗈𝗋𝗂𝗍𝗂𝗓𝖾 𝗎𝗇𝖽𝖾𝗋𝗌𝗍𝖺𝗇𝖽𝗂𝗇𝗀 𝗒𝗈𝗎𝗋 𝗉𝗋𝗈𝗃𝖾𝖼𝗍 𝗋𝖾𝗊𝗎𝗂𝗋𝖾𝗆𝖾𝗇𝗍𝗌 𝖺𝗇𝖽 𝗈𝖻𝗃𝖾𝖼𝗍𝗂𝗏𝖾𝗌 𝗍𝗈 𝖽𝖾𝗅𝗂𝗏𝖾𝗋 𝗌𝗈𝗅𝗎𝗍𝗂𝗈𝗇𝗌 𝗍𝗁𝖺𝗍 𝗆𝖾𝖾𝗍 𝗒𝗈𝗎𝗋 𝖾𝗑𝗉𝖾𝖼𝗍𝖺𝗍𝗂𝗈𝗇𝗌. 🔹 𝖢𝗅𝖾𝖺𝗋 𝖼𝗈𝗆𝗆𝗎𝗇𝗂𝖼𝖺𝗍𝗂𝗈𝗇 𝖺𝗇𝖽 𝗋𝖾𝗀𝗎𝗅𝖺𝗋 𝗎𝗉𝖽𝖺𝗍𝖾𝗌 𝖾𝗇𝗌𝗎𝗋𝖾 𝗍𝗋𝖺𝗇𝗌𝗉𝖺𝗋𝖾𝗇𝖼𝗒 𝖺𝗇𝖽 𝖺𝗅𝗂𝗀𝗇𝗆𝖾𝗇𝗍 𝗍𝗁𝗋𝗈𝗎𝗀𝗁𝗈𝗎𝗍 𝗍𝗁𝖾 𝖽𝖾𝗏𝖾𝗅𝗈𝗉𝗆𝖾𝗇𝗍 𝖼𝗒𝖼𝗅𝖾. 🔹 𝖨 𝖺𝗆 𝗉𝖺𝗌𝗌𝗂𝗈𝗇𝖺𝗍𝖾 𝖺𝖻𝗈𝗎𝗍 𝗅𝖾𝗏𝖾𝗋𝖺𝗀𝗂𝗇𝗀 𝗍𝖾𝖼𝗁𝗇𝗈𝗅𝗈𝗀𝗒 𝗍𝗈 𝗌𝗈𝗅𝗏𝖾 𝖼𝗈𝗆𝗉𝗅𝖾𝗑 𝖼𝗁𝖺𝗅𝗅𝖾𝗇𝗀𝖾𝗌 𝖺𝗇𝖽 𝖻𝗋𝗂𝗇𝗀 𝗏𝗂𝗌𝗂𝗈𝗇𝗌 𝗍𝗈 𝗅𝗂𝖿𝖾. 𝐏𝐫𝐨𝐟𝐞𝐬𝐬𝐢𝐨𝐧𝐚𝐥 𝐒𝐮𝐦𝐦𝐚𝐫𝐲 : 𝖬𝗒 𝗃𝗈𝗎𝗋𝗇𝖾𝗒 𝗂𝗇𝗍𝗈 𝗂𝗇𝗍𝖾𝗋𝖺𝖼𝗍𝗂𝗏𝖾 𝗆𝖾𝖽𝗂𝖺 𝖻𝖾𝗀𝖺𝗇 𝗐𝗂𝗍𝗁 𝟥𝖣 𝗆𝗈𝖽𝖾𝗅𝗂𝗇𝗀, 𝗐𝗁𝖾𝗋𝖾 𝖨 𝗌𝗉𝖾𝗇𝗍 𝗍𝗐𝗈 𝗒𝖾𝖺𝗋𝗌 𝗆𝖺𝗌𝗍𝖾𝗋𝗂𝗇𝗀 𝖺𝗌𝗌𝖾𝗍 𝖼𝗋𝖾𝖺𝗍𝗂𝗈𝗇 𝖺𝗇𝖽 𝗏𝗂𝗌𝗎𝖺𝗅 𝖿𝗂𝖽𝖾𝗅𝗂𝗍𝗒. 𝖳𝗁𝗂𝗌 𝗉𝗁𝖺𝗌𝖾 𝗈𝖿 𝗆𝗒 𝖼𝖺𝗋𝖾𝖾𝗋 𝗀𝖺𝗏𝖾 𝗆𝖾 𝖺 𝖽𝖾𝖾𝗉 𝖺𝗉𝗉𝗋𝖾𝖼𝗂𝖺𝗍𝗂𝗈𝗇 𝖿𝗈𝗋 𝗍𝗁𝖾 𝖺𝗋𝗍𝗂𝗌𝗍𝗂𝖼 𝗌𝗂𝖽𝖾 𝗈𝖿 𝗀𝖺𝗆𝖾 𝖽𝖾𝗏𝖾𝗅𝗈𝗉𝗆𝖾𝗇𝗍 𝖺𝗇𝖽 𝗍𝖺𝗎𝗀𝗁𝗍 𝗆𝖾 𝗁𝗈𝗐 𝗍𝗈 𝗐𝗈𝗋𝗄 𝗐𝗂𝗍𝗁 𝗉𝗂𝗉𝖾𝗅𝗂𝗇𝖾𝗌, 𝗌𝗁𝖺𝖽𝖾𝗋𝗌, 𝖺𝗇𝖽 𝗈𝗉𝗍𝗂𝗆𝗂𝗓𝖺𝗍𝗂𝗈𝗇 𝗌𝗄𝗂𝗅𝗅𝗌𝖾𝗍. 𝖠𝗌 𝗆𝗒 𝗂𝗇𝗍𝖾𝗋𝖾𝗌𝗍𝗌 𝖾𝗏𝗈𝗅𝗏𝖾𝖽, 𝖨 𝗍𝗋𝖺𝗇𝗌𝗂𝗍𝗂𝗈𝗇𝖾𝖽 𝗂𝗇𝗍𝗈 𝖿𝗎𝗅𝗅-𝗌𝖼𝖺𝗅𝖾 𝗀𝖺𝗆𝖾 𝖽𝖾𝗏𝖾𝗅𝗈𝗉𝗆𝖾𝗇𝗍. 𝖨 𝖼𝗋𝖾𝖺𝗍𝖾𝖽 𝗆𝗒 𝖿𝗂𝗋𝗌𝗍 𝗈𝗋𝗂𝗀𝗂𝗇𝖺𝗅 𝗀𝖺𝗆𝖾 𝖯𝖺𝖼𝗄𝖺𝗀𝖾 𝖱𝗎𝗌𝗁, 𝗐𝗁𝗂𝖼𝗁 𝗌𝗉𝖺𝗋𝗄𝖾𝖽 𝖺 𝗅𝗂𝖿𝖾𝗅𝗈𝗇𝗀 𝗉𝖺𝗌𝗌𝗂𝗈𝗇 𝖿𝗈𝗋 𝗀𝖺𝗆𝖾 𝖽𝖾𝗌𝗂𝗀𝗇 𝖺𝗇𝖽 𝗉𝗋𝗈𝗀𝗋𝖺𝗆𝗆𝗂𝗇𝗀. 𝖲𝗂𝗇𝖼𝖾 𝗍𝗁𝖾𝗇, 𝖨’𝗏𝖾 𝖻𝗎𝗂𝗅𝗍 𝖺𝗇𝖽 𝖼𝗈𝗇𝗍𝗋𝗂𝖻𝗎𝗍𝖾𝖽 𝗍𝗈 𝗌𝖾𝗏𝖾𝗋𝖺𝗅 𝗀𝖺𝗆𝖾 𝗉𝗋𝗈𝗃𝖾𝖼𝗍𝗌 𝖺𝖼𝗋𝗈𝗌𝗌 𝗀𝖾𝗇𝗋𝖾𝗌, 𝗀𝖺𝗂𝗇𝗂𝗇𝗀 𝗏𝖺𝗅𝗎𝖺𝖻𝗅𝖾 𝗁𝖺𝗇𝖽𝗌-𝗈𝗇 𝖾𝗑𝗉𝖾𝗋𝗂𝖾𝗇𝖼𝖾 𝗂𝗇 𝗀𝖺𝗆𝖾𝗉𝗅𝖺𝗒 𝗌𝗒𝗌𝗍𝖾𝗆𝗌, 𝖴𝖨/𝖴𝖷, 𝗉𝖾𝗋𝖿𝗈𝗋𝗆𝖺𝗇𝖼𝖾 𝗈𝗉𝗍𝗂𝗆𝗂𝗓𝖺𝗍𝗂𝗈𝗇, 𝖺𝗇𝖽 𝖼𝗋𝗈𝗌𝗌-𝗉𝗅𝖺𝗍𝖿𝗈𝗋𝗆 𝖽𝖾𝗉𝗅𝗈𝗒𝗆𝖾𝗇𝗍. 𝖥𝗈𝗋 𝗍𝗁𝖾 𝗉𝖺𝗌𝗍 𝗍𝗐𝗈 𝗒𝖾𝖺𝗋𝗌, 𝖨’𝗏𝖾 𝖻𝖾𝖾𝗇 𝖿𝗈𝖼𝗎𝗌𝖾𝖽 𝗈𝗇 𝖻𝗎𝗂𝗅𝖽𝗂𝗇𝗀 𝖺 𝖼𝗈𝗆𝗉𝖾𝗍𝗂𝗍𝗂𝗏𝖾 𝗆𝗎𝗅𝗍𝗂𝗉𝗅𝖺𝗒𝖾𝗋 𝗌𝗁𝗈𝗈𝗍𝖾𝗋 𝖽𝖾𝗌𝗂𝗀𝗇𝖾𝖽 𝖿𝗈𝗋 𝗆𝗈𝖻𝗂𝗅𝖾 𝗉𝗅𝖺𝗍𝖿𝗈𝗋𝗆𝗌. 𝖳𝗁𝗂𝗌 𝗉𝗋𝗈𝗃𝖾𝖼𝗍 𝗁𝖺𝗌 𝖻𝖾𝖾𝗇 𝗍𝗁𝖾 𝗆𝗈𝗌𝗍 𝖽𝖾𝗆𝖺𝗇𝖽𝗂𝗇𝗀 𝖺𝗇𝖽 𝗋𝖾𝗐𝖺𝗋𝖽𝗂𝗇𝗀 𝗐𝗈𝗋𝗄 𝗈𝖿 𝗆𝗒 𝖼𝖺𝗋𝖾𝖾𝗋, 𝗉𝗎𝗌𝗁𝗂𝗇𝗀 𝗆𝖾 𝗍𝗈 𝖽𝖾𝖾𝗉𝗅𝗒 𝗎𝗇𝖽𝖾𝗋𝗌𝗍𝖺𝗇𝖽 𝗇𝖾𝗍𝗐𝗈𝗋𝗄𝗂𝗇𝗀 𝗉𝗋𝗈𝗍𝗈𝖼𝗈𝗅𝗌, 𝗅𝖺𝗀 𝖼𝗈𝗆𝗉𝖾𝗇𝗌𝖺𝗍𝗂𝗈𝗇, 𝗁𝗂𝗍 𝗏𝖺𝗅𝗂𝖽𝖺𝗍𝗂𝗈𝗇, 𝗆𝖺𝗍𝖼𝗁𝗆𝖺𝗄𝗂𝗇𝗀, 𝖺𝗇𝖽 𝗌𝖼𝖺𝗅𝖺𝖻𝗅𝖾 𝖻𝖺𝖼𝗄𝖾𝗇𝖽 𝗌𝖾𝗋𝗏𝗂𝖼𝖾𝗌. 𝖨𝗍’𝗌 𝗍𝗁𝗋𝗈𝗎𝗀𝗁 this project 𝖨’𝗏𝖾 𝖼𝗈𝗆𝖾 𝗍𝗈 𝗌𝗉𝖾𝖼𝗂𝖺𝗅𝗂𝗓𝖾 𝗂𝗇 𝗆𝗎𝗅𝗍𝗂𝗉𝗅𝖺𝗒𝖾𝗋 𝗀𝖺𝗆𝖾 𝗌𝗒𝗌𝗍𝖾𝗆𝗌, 𝖺 𝗉𝖺𝗍𝗁 𝖨 𝖺𝗆 𝖺𝖼𝗍𝗂𝗏𝖾𝗅𝗒 𝗉𝗎𝗋𝗌𝗎𝗂𝗇𝗀 𝗐𝗂𝗍𝗁 𝖽𝖾𝖽𝗂𝖼𝖺𝗍𝗂𝗈𝗇.

🇮🇳Mumbai, India$15/hr100% JSS5.00 (2)Since Sep 2019

Earnings and projects

MRR
$392

Last 6 months ÷ 6

World#87,764 / 412k
🇮🇳Country#9,298 / 45.9k
Revenue, last 30 days
$200

Last 6 months: $2.4k

World#81,881 / 412k
🇮🇳Country#8,735 / 45.9k
Total earnings
$2.4k

Billed in all: $2.5k

World#318,632 / 412k
🇮🇳Country#36,017 / 45.9k
Per project
$476

$470 in the last 6 months

World#187,295 / 412k
🇮🇳Country#23,227 / 45.9k
Projects, last 6 months
5
60% fixed40% hourly
World#41,746 / 412k
🇮🇳Country#4,996 / 45.9k
Projects in all
5
60% fixed40% hourly
World#266,042 / 412k
🇮🇳Country#33,383 / 45.9k

Earnings, last 30 days

$2.5k+$200 earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$2.2k$2.3k$2.4k$2.5kOct 8Oct 23Nov 7

Skill rankings: Top 17% in C++

Ranked by MRR among everyone on Upwork with the skill.

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  2. #87Multiplayer293 freelancers · 🇮🇳 #11Top 30%
  3. #88Game Prototype325 freelancers · 🇮🇳 #16Top 27%
  4. #143Mobile Game Development568 freelancers · 🇮🇳 #32Top 25%
  5. #362Game Design2,110 freelancers · 🇮🇳 #50Top 17%
  6. #469Game Development2,586 freelancers · 🇮🇳 #63Top 18%
  7. #538Unity2,992 freelancers · 🇮🇳 #63Top 18%
  8. #760C++4,442 freelancers · 🇮🇳 #63Top 17%