Volodymyr H.
3D CG Artist & modeler
My fundamental approach centers on conducting complex and visionary project analysis, formulating a strategic guidance and working approach. I expertly produce premium, researched, top-tire results, tailored to mirror the continuously evolving trends in the 3D industry, drawing on my 7 years of experience in the field. I can provide a premium 3D model from any sketch or reference, ensuring high-quality and clean mesh topology, exceptional visual fidelity, and seamless usability for rendering, rigging, and gaming applications. My Core Expertise: β Game Asset and Prop Development β Character and Accessory Development β Virtual Environmental Design β E-commerce Product Visualization β Interior and Exterior Visualization β Integration with Unity, Unreal Engine, and Other Platforms β AR/VR and WebGL Asset Development β Classic & TurboSmooth Modeling β CAD to Mesh Conversion β Digital Sculpting β Re-Topology β PBR, non-PBR Texturizing β UV Unwrapping and Layout β Rigging & Animation β AI-Utilization β and more... My core and AI-Enhanced Toolset: β Modeling: Autodesk Maya, 3D's Max, Marvelous Designer β CAD: Plasticity, Blender β Rig, Animation: Autodesk Maya, Cascadeur, Advanced Skeleton, IKMAX, Mixamo, Custom Rig β UV: RizomUV β Digital Sculpting: ZBrush, TopoGun β Photogrammetry: 3DF Zephyr, Substance Sampler, Sterio β Texturizing: Substance Family, Armor Painter, Quixel Megascans β Lighting & Rendering: Vray β Game-Engines: Unity, Unreal β AR, VR, and WebGL: Gestaltor, Babylone & Three.js β Image Editing: Adobe Family β Exclusive AI-Enhanced Toolset: Leonardo AI, You AI, Meshy, Alpha 3D, Sloyd, and others... My approach is working with no fuss, just getting things done. For unparalleled support from a visionary professional - contact me. My non-NDA works you can find following the link: behance.net/volodymyrhuba