Mohammed S.
I specialize in Character (Metahuman/ VRchat/ Audio2Face/ Game/ ARKit)
Hi, I'm Mohamed Samir — I specialize in 3D Technical Character Artist & Advanced Rigging & Animations & Rendering. With over 9 years of professional experience, I bridge the gap between creative character design and technical execution. I specialize in crafting high-resolution 3D characters (realistic, semi-realistic, stylized, and anime) that are fully optimized and animation-ready for games, VRChat, ARKit, and cinematic productions. 🔥 What I Do Best: ➡️ Full Character Pipeline: From high-poly sculpting (ZBrush) and clean retopology to UV mapping and PBR texturing (Substance Painter). ➡️ Advanced Rigging & Animation: Game-ready skeletons, facial rigging, Audio2Face lip-syncing, and Unreal Engine integration (MetaHuman/Custom). ➡️ AI-Asset Rescue & Integration: Got raw or AI-generated models? I professionally fix their topology, clean UVs, and rig them to a real skeleton to make them fully functional for games or animation. ✨ Trusted by Industry Leaders: → Games: 126 Chamber St. and Death Carnival (as 3D Animator) → Global Brands: Michelin (as 3D Rigger and Animator) → Short Films: Cuento Navidad Versión Larga by Esteban Álava (as 3D Rigger) And many other 3D projects and apps ✅ Tools I work with: ➤ Autodesk Maya: Modeling, retopology, rigging, animation, lighting and rendering. ➤ ZBrush: Sculpting and painting. ➤ Unreal Engine 5: MetaHuman, animation, rendering, and environments. ➤ Metapipe: Custom MetaHuman. ➤ Cascadeur: Animation, advanced acting, motion capture, and cleanup. ➤ Mixamo: Animation and retargeting. ➤ Audio2Face and Audio2Gesture: lip sync, facial expressions, and body acting. ➤ iClone 8 and Character Creator 4/5: Modeling and animation. ➤ Marvelous Designer: Clothing. ➤ Substance Painter: PBR texturing for games and video. ➤ Photoshop: Painting and texture editing. ➤ After Effects: VFX and final editing of 3D videos. ➤ VRoidStudio, VRChat, Snapchat Lens Studio, Spark AR, and NPC characters, including AAA game, indie games and VR work. ☑️ How I work: I would rather do a job properly than rush out something I'm not proud of, so I focus on quality and accuracy, and I'm glad to take feedback and revise until you're satisfied. I'm comfortable working on my own or as part of a team, and I deliver under tight deadlines. Thank you for taking the time to look at my profile. Best regards, Mohamed Samir
Earnings and projects
Last 6 months ÷ 6
Billed in all: $3,531$3.5k
Across 12 contracts