Hamza M.
Professional Unity Developer (10+ years): Game, AR/VR, Facial Landmark
🏆 580+ HOURS WORKED | 🏆 29+ JOBS COMPLETED | 🏆 10+ YEARS EXPERIENCE I am a Unity and Playcanvas Developer with 10+ years of professional experience, having built 100+ Unity-based projects including 2D/3D games, face mask apps, and AR/VR experiences from the ground up. I have worked with startups, small businesses, and large enterprises, delivering solutions across mobile games, PC applications, and simulation-based systems. My work consistently focuses on high performance, clean architecture, and excellent user experience. From concept to deployment, I handle the full development lifecycle and specialize in turning ideas into stable, scalable, and engaging interactive products. ⚡ Key Achievements ✅ Delivered two Unity mobile games with 1M+ downloads ✅ Boosted development speed with Cursor and Antigravity ✅ Integrated multiplayer gameplay in 10+ projects 🕹 Game Development ✅ Game Engines: Unity3D (C#), PlayCanvas (JavaScript) ✅ Platforms: Android, iOS, PC, VR (Meta Quest), Apple Vision Pro, WebGL ✅ Game Types: 👉2D & Isometric Games 👉Casual & Hypercasual Games 👉Educational & Training Games 👉PVP, RTS, and RPG Games 🥽 AR / VR / 3D Expertise ✅ AR Foundation, ARCore, ARKit, Vuforia, EasyAR ✅ Interactive 3D UI ✅ Real-time rendering & performance optimization ⚙ Core Skills ✅ Gameplay mechanics ✅ UI/UX for games ✅ Physics & animations ✅ Optimization & bug fixing ✅ Multiplayer features ✅ Cross-platform deployment 🛠 Tools & Workflow ✅ GitHub, GitLab, Bitbucket ✅ CI/CD pipelines ✅ Agile / Scrum ✅ Figma integration ✅ Clean, maintainable code I help turn ideas into high-quality interactive products that users love and businesses can scale.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $21,797$22k
$0 in the last 6 months
Across 34 contracts