Ivaylo P.
Senior Unity Game Developer | C# | Mobile, Multiplayer, AR/VR
I build Unity games and features across mobile, PC, WebGL, and consoles. I've completed 40+ projects and spent time leading development at an indie studio, so I know what it takes to turn a concept into a shipped game without last-minute chaos. Most of my work falls into three buckets: Development - Whether it's a new system, a gameplay mechanic, or a half-built project that needs finishing, I write clean, well-documented C# following SOLID principles, so whoever touches the code after me (including future you) isn't stuck guessing. Integration - Firebase, in-app purchases, ad networks, analytics, cloud saves, push notifications. I handle the backend that keeps a live game running, and I also handle porting and deployment to iOS, Android, PC, WebGL, and consoles. Performance & Polish - Slow loads, frame drops, bloated builds, choppy UI. I fix these with Addressables, object pooling, profiling, Cinemachine camera work, FMOD audio, and VFX that don't tank your frame rate, so the game runs well and feels like a real product. Send me what you've got, whether it's a concept, a half-finished project, or a live game with problems, and I'll tell you straight what's realistic and what it'll take. Ivaylo
Earnings and projects
An estimate from an earlier read
Billed in all: $43,816$44k
$0 in the last 6 months
Across 21 contracts
Earnings, last 30 days
No data since Nov 5, 2026.