Motasem Z.
Lead Game Developer | Unity & Godot | Gameplay, Multiplayer & Consoles
Senior game developer & team lead (since 2016) I worked on almost all genres and i built so many systems (combat, AI, multiplayer, consoles, tooling) and run the process that gets them shipped: roadmaps, code reviews, and a team that knows what it's building. What I Do: 🎮 Gameplay and Combat: Player controllers, multi phase boss fights (attack patterns, counters, telegraphs), hit detection, damage & stats systems, special-attack pipelines. custom physics built from scratch to suit the needs of projects, i also built large scale interaction systems to support story driven games. 🧠 Enemy/NPC AI: Very versatile architecture that allows for almost any kind of behavior for your NPCs or AI agents, ai group controllers so that they move and orchestrate their own attacks cleanly, i used FSMs, Behavior Trees, Pool Theory, GOAP, you name it. 🏗️ Systems and Architecture: Reusable, modular systems: interaction frameworks, branching dialogue, cutscene sequencers, inventories, save/load, localization, object pooling, multi-input support (keyboard/gamepad/touch). My core principle when writing code is writing code that is easy to read. 🛠️ Editor Tools and Pipeline: Custom Unity Editor windows, inspectors, and level building tools; sprite and animation import automation, custom automatic bash scripts for your projects. 🌐 Multiplayer and Backend: Authoritative game servers in Go: real-time WebSocket messaging, matchmaking & lobbies, persistent worlds, SQLite and PostgreSQL player data, secure authentication (Steam session tickets, token auth, rate limiting), friends/chat/DMs, and almost everything you need for a backend for a multiplayer game. 🕹️ Consoles and Platforms: Console development experience (Nintendo Switch, Xbox) alongside Steam, I've built a cross-platform abstraction layer covering platform services, achievements, and controller input. 👥 Team Leadership: I've led development teams by handling project roadmaps, milestone timelines and task/schedule tables, code review standards, architecture reviews before implementation, and team documentation/wikis so knowledge doesn't live in one person's head. I can run your dev side, coordinate with artists and designers, and keep the project honest about scope. 🌍 Arabic and Localization: Native Arabic speaker; proper RTL text, UI mirroring, localization pipelines. If you are targeting MENA? I've already solved the problems you're about to hit. Engines and Stack: Unity (expert, 9+ years), Godot, Golang, SQLite, PostgreSQL, 2D & 3D Games, Raylib (C++), and Monogame (C#). On all kinds of genres: RPG, FPS, multiplayer RTS, adventure, puzzle, top-down shooter, bullet hell, and even scientific simulations. How I Work: • Senior autonomy: give me a goal and a clear design, or iterate quickly with me, and we'll achieve the results as closely as possible to your vision. • Estimates you can plan around, and early warnings when scope shifts. • I am also capable of using AI Assisted workflows, in fact, i did my master thesis on neural networks, i know LLMs on a very deep level, their strengths, and weaknesses. Tell me about your game, Don't hesitate to reach out.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $18,819$19k
Across 15 contracts