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Vishambhar S.
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Vishambhar S.

Sr. Unity Developer | Education Games| 7+ years | Mobile, PC & WebGL |

𝗦𝗲𝗻𝗶𝗼𝗿 𝗨𝗻𝗶𝘁𝘆 𝗚𝗮𝗺𝗲 𝗗𝗲𝘃𝗲𝗹𝗼𝗽𝗲𝗿 | 𝗠𝗼𝗯𝗶𝗹𝗲, 𝗣𝗖 & 𝗪𝗲𝗯𝗚𝗟 | 𝗠𝘂𝗹𝘁𝗶𝗽𝗹𝗮𝘆𝗲𝗿 & 𝗦𝗰𝗮𝗹𝗮𝗯𝗹𝗲 𝗚𝗮𝗺𝗲 𝗔𝗿𝗰𝗵𝗶𝘁𝗲𝗰𝘁𝘂𝗿𝗲 I help startups, game studios, and founders turn game ideas into polished products that players enjoy and businesses can grow. With 7+ years of professional Unity development experience, I've worked on mobile, PC, multiplayer, WebGL, AR/VR, and educational games across a wide range of genres including Casual, Hyper-Casual, Puzzle, Racing, Shooter, Simulation, Multiplayer, and Strategy. Whether you're building an MVP, validating a new idea, launching a production-ready game, or improving an existing project, I focus on creating systems that are enjoyable to play, easy to maintain, and built for long-term growth. 𝗪𝗵𝗮𝘁 𝗜 𝗕𝗿𝗶𝗻𝗴 𝘁𝗼 𝗬𝗼𝘂𝗿 𝗣𝗿𝗼𝗷𝗲𝗰𝘁 - Full-cycle Unity game development (2D & 3D) - Mobile, PC, and WebGL development - Multiplayer systems (Photon Fusion, Photon PUN 2, Mirror, PlayFab) - Modular gameplay architecture - AI integration - Backend development with Firebase & PlayFab - Game optimization and profiling - Unity Ads, AdMob, AppLovin MAX & LevelPlay integration - In-App Purchases & monetization - Leaderboards, Cloud Save & LiveOps - Existing project improvements and feature development - Google Play & App Store deployment - My Development Philosophy I don't believe successful games are created by simply implementing features. Players continue playing because the game feels rewarding, progression feels meaningful, and every interaction provides satisfying feedback. When developing a game, I constantly think about questions like: - What makes players come back tomorrow? - How can progression remain engaging over time? - Does this mechanic improve the overall experience? - Is this system scalable for future updates? - Will this architecture still make sense a year from now? These questions influence both the technical architecture and the gameplay decisions throughout development. 𝗧𝗲𝗰𝗵𝗻𝗶𝗰𝗮𝗹 𝗘𝘅𝗽𝗲𝗿𝘁𝗶𝘀𝗲 - Unity (C#) - Photon Fusion & Photon PUN 2 - Mirror Networking - Firebase - PlayFab - REST APIs - Git & GitHub - Android & iOS SDKs - Unity Addressables - Unity IAP - Unity Analytics - AR Foundation - OpenXR - Meta Quest 𝗪𝗵𝘆 𝗖𝗹𝗶𝗲𝗻𝘁𝘀 𝗪𝗼𝗿𝗸 𝗪𝗶𝘁𝗵 𝗠𝗲 - Strong gameplay programming experience - Clean, modular, and maintainable architecture - Focus on player experience and retention - Performance optimization for mobile and WebGL - Business-minded approach to development - Transparent communication throughout the project - Reliable milestone-based delivery - Long-term support after launch I enjoy collaborating with founders and studios who are building products with long-term potential. I don't see myself as someone who simply completes tasks—I enjoy discussing ideas, solving technical challenges, improving gameplay, and helping shape products that players genuinely enjoy. If you're looking for a Unity developer who thinks like a technical partner rather than just another freelancer, I'd be happy to discuss your project.

🇮🇳Jaipur, India$20/hr100% JSS5.00 (2)Since Apr 2020

Earnings and projects

MRR
$113

Last 6 months ÷ 6

World#131,664 / 412k
🇮🇳Country#13,797 / 45.9k
Revenue, last 30 days
$0

Last 6 months: $678

Total earnings
$5.1k

Billed in all: $5.3k

World#253,008 / 412k
🇮🇳Country#30,085 / 45.9k
Per project
$1.7k

$226 in the last 6 months

World#87,036 / 412k
🇮🇳Country#10,677 / 45.9k
Projects, last 6 months
3
0% fixed100% hourly
World#66,482 / 412k
🇮🇳Country#7,740 / 45.9k
Projects in all
3

Across 5 contracts

40% fixed60% hourly
World#304,143 / 412k
🇮🇳Country#37,108 / 45.9k

Earnings, last 30 days

$5.3kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$5.1k$5.2k$5.3k$5.4kOct 9Oct 24Nov 8

Dotted: longer than usual between two readings.

Skill rankings: Top 25% in C#

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