Andrii S.
Unity Developer. Hyper/Hybrid Casual. Mobile Performance.
Unity developer focused on mobile games. I take full ownership of the final product, not just the development process. I build playable prototypes and MVPs fast, and can take them to release-ready builds with stable FPS on low-end mobile platforms, clean extensible code, and smooth iteration. Experience building and iterating prototypes for publisher-style tests and feedback (Voodoo, Yso Corp, Homa Games). What I can do for you: AI-accelerated workflow: rapid problem solving, closing cross-discipline gaps, fast iteration Prototypes and MVPs: core loop, controls, camera, level flow, tuning Hybrid-casual meta: upgrades, progression, simple economy, retention hooks Mobile performance: profiling, CPU/GPU optimization, physics cost, memory and GC cleanup Unity mobile setup: Unity 6 + URP, scalable visuals, lightweight VFX, UI polish How I work: Scope first: must-haves vs nice-to-haves, clear milestones, no chaos Regular updates and quick iterations, frequent playable builds Focused on results: feel, clarity, performance, and clean handoff Send a reference game or a brief (target devices, deadline). I will reply with a short plan, scope options, and a realistic estimate.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $7,230$7.2k
$0 in the last 6 months
Across 13 contracts