Archit G.
Stylize 3D Character Artist for UNITY Engine | Model, Rig & Export
I create stylized, game-ready 3D characters that are built to work inside Unity—not just look good in renders. I help indie studios and game teams take characters through the complete production pipeline: sculpting, retopology, UVs, baking, texturing, rigging, skinning, optimization, LODs and engine-ready delivery. I can help with: • Stylized heroes, enemies and NPCs • Character modeling/sculpting from concept art • Clean, animation-ready topology • UVs, baking and PBR texturing • Custom rigs (Body and face), skinning and facial shape keys • Modular outfits and character variations • LOD creation and real-time optimization • FBX/GLB export and Unity integration • Fixing existing character, rigging or deformation problems I have created character assets for international clients including DeepMotion AI, LEGO through a partner studio, AM/NS Steel, and multiple indie game teams. My longer-term productions include more than 40 Steampunk Hamster characters and over 10 characters for UTGard. My workflow primarily uses Blender, ZBrush, Substance Painter, Marmoset Toolbag and Unity. I can work within defined triangle counts, texture budgets, skeleton requirements and export specifications. Best suited for: • Stylized Unity games • Mobile, PC and web-based real-time projects • Multi-character production pipelines • Technical character cleanup and optimization • Long-term character art support Send me your concept art, target platform, technical requirements and required deliverables. I can review them and recommend a realistic scope, timeline and production approach.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $9.5k
Billed in all: $180,035$180k
$1.6k in the last 6 months
Across 43 contracts
Earnings, last 30 days
Dotted: longer than usual between two readings.
Skill rankings: Top 3% in Character Design
Ranked by MRR among everyone on Upwork with the skill.
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