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Arslan A.

Arslan A.

Senior Unity & Unreal Developer | VR, AR, Meta Quest | Game Studio

I build VR and AR products that actually ship, and I run the studio that backs them up. Right now my team is delivering two VR projects on Meta Quest. The first is Optimo, a clinical rehabilitation platform built in Unity 6 with four activity types, patient profiles, session tracking, hand tracking and haptic feedback, running on Quest 2, 3, 3S and Pro. The second is a Quest 3 recruitment experience for Dubai Holding Entertainment: a two minute journey with interactive selection, a 3D rollercoaster, optimised media playback and automatic reset between visitors for exhibition use. Both are in active development, and both have live test builds I can send you to put on a headset today. Just ask. WHAT I DO VR and XR - Meta Quest 2, 3, 3S and Pro - XR Interaction Toolkit and Meta XR SDK - hand tracking, controller interaction, haptics - training simulations, rehabilitation, exhibition and kiosk builds - comfort, performance and holding a real frame budget on standalone hardware AR - Unity AR Foundation, image tracking, face and hand tracking - real world 3D placement and interactive product visualization - WebAR and mobile AR prototypes Games, Unity and Unreal - Unity 2D and 3D, C#, Unreal Engine 5 - mobile, PC, Steam and WebGL - FPS, TPS, simulation, puzzle, hyper-casual, multiplayer - Photon, PlayFab, Firebase, IAP, AdMob - profiling, optimization and store publishing on Google Play and the App Store WHY A STUDIO INSTEAD OF A SOLO FREELANCER I am the CEO of A Plus Games Studio. Unity and Unreal developers, backend, 3D artists, animators, VFX, UI/UX and QA sit in the same team. For you that means one contract instead of five, and no gap where a project stalls because the artist and the programmer have never spoken to each other. You still get me personally on the technical side, because I still write code every week. HOW I WORK - I review what already exists before rewriting anything - scope and hour estimates agreed before work starts, and your approval before exceeding them - incremental commits and playable builds, not one delivery at the end - written updates you can actually read - honest answers about what is and is not technically possible, including when the honest answer costs me the job My published mobile titles are listed in the portfolio section below, along with VR and AR work. I am in UTC+5 and I reply the same working day. Send me what you are building and your deadline, and I will come back with a scope, a timeline and a number before you commit to anything. The first call is free.

🇵🇰Lahore, Pakistan$30/hr100% JSS2.85 (5)Since May 2020

Earnings and projects

MRR
$0

Last 6 months ÷ 6

World#366,160 / 412k
🇵🇰Country#45,632 / 52.9k
Revenue, last 30 days
$0
Total earnings
$1.4k

Billed in all: $1.4k

World#366,160 / 412k
🇵🇰Country#45,632 / 52.9k
Per project
$138
Projects, last 6 months
0
World#209,850 / 412k
🇵🇰Country#32,103 / 52.9k
Projects in all
10

Across 14 contracts

86% fixed14% hourly
World#201,797 / 412k
🇵🇰Country#33,132 / 52.9k

Earnings, last 30 days

$1.4kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$1,380$1,400$1,420$1,440Oct 8Oct 23Nov 7

Skills