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Azamat U.
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Azamat U.

3D Character Animator & Rigger | Game & Cinematic Animation

Are you tired of broken rigs, scale mismatches, and stiff character animations that ruin your game’s immersion? Let’s build a flawless workflow. Hi, I’m Azamat — a 3D Animator and Technical Rigger specializing in the Full Production Cycle. I bridge the gap between complex technical rigging and high-end cinematic animation. Whether you need realistic humanoid combat for Unreal Engine 5, stylized monsters for Unity, or highly optimized R15/R6 setups for Roblox, I deliver engine-ready assets that work perfectly from day one. 🔧 Core Technical & Animation Expertise: Advanced Rigging & Skinning: Expert-level FK/IK systems, clean weight painting, and custom setups tailored for Unreal Engine 5 (Control Rig), Unity, and Roblox Studio. Cinematic & Character Acting: Dynamic locomotion, expressive facial acting, secondary motion, and high-impact combat systems that give your characters real weight and personality. Pipeline Troubleshooting: Smooth, error-free asset transfers between Autodesk Maya and Blender. I guarantee clean glTF/FBX exports with frozen transformations and perfect scale alignment (0.01 vs 1.0). Full Animation Packages: Complete in-game asset sets (Idles, Runs, Advanced Combat, Special Attacks) optimized strictly to your Technical Design Document (TDD). 🎮 Engine & Ecosystem Specializations: Roblox Specialist: Deep knowledge of Roblox constraints, custom mesh deformation (Skinned Mesh), and performance optimization for complex gameplay mechanics. Creatures & Quadrupeds: Advanced understanding of animal anatomy and locomotion (horses, wolves, dragons, and stylized monsters). Production-Ready Workflow: Clean file hierarchies and seamless integration into development pipelines using ClickUp or Jira for agile project tracking. 🔑 Software Toolkit: Animation & Rigging: Autodesk Maya (2018/2024), Blender Sculpting & Texturing: ZBrush, Substance Painter (PBR Texturing) Engines & Tools: Roblox Studio, Unreal Engine 5, Unity, ClickUp 🌟 Why Clients Work With Me: I don't just deliver animations; I eliminate development friction. You won’t have to waste hours fixing flipped joints, broken hierarchies, or scale glitches. You get fluid, production-ready characters delivered strictly on schedule with crystal-clear communication. Let’s bring your characters to life. Drop me a message today, and let's discuss your project goals!

🇺🇿Tashkent, Uzbekistan$20/hr100% JSS5.00 (9)Since May 2020
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Earnings and projects

MRR
$404

Last 6 months ÷ 6

World#86,523 / 412k
🇺🇿Country#81 / 476
Revenue, last 30 days
$0

Last 6 months: $2.4k

Total earnings
$4.3k

Billed in all: $4.3k

World#268,460 / 412k
🇺🇿Country#293 / 476
Per project
$304

$269 in the last 6 months

World#229,938 / 412k
🇺🇿Country#252 / 476
Projects, last 6 months
9

Across 13 contracts

100% fixed0% hourly
World#21,105 / 412k
🇺🇿Country#26 / 476
Projects in all
14

Across 21 contracts

100% fixed0% hourly
World#168,283 / 412k
🇺🇿Country#207 / 476

Earnings, last 30 days

$4.3kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$4,200$4,250$4,300$4,350Oct 8Oct 23Nov 7

Skill rankings: Top 13% in Autodesk Maya

Ranked by MRR among everyone on Upwork with the skill.

  1. #6Motion Capture42 freelancers · 🇺🇿 #1Top 14%
  2. #25Game Trailer108 freelancers · 🇺🇿 #1Top 23%
  3. #28Roblox Studio113 freelancers · 🇺🇿 #1Top 25%
  4. #64Animation for Kids394 freelancers · 🇺🇿 #1Top 16%
  5. #121Game Asset606 freelancers · 🇺🇿 #1Top 20%
  6. #1613D Rigging887 freelancers · 🇺🇿 #1Top 18%
  7. #1793D Game Art1,115 freelancers · 🇺🇿 #1Top 16%
  8. #189Autodesk Maya1,468 freelancers · 🇺🇿 #1Top 13%