Fabian D.
Technical VFX Artist
Dedicated Technical VFX Artist specializing in the creation and optimization of Real-Time Effects (Unreal Engine & Unity) with a strong Game Programmer background. I am driven by the art of Visual Effects and leverage my 6 years of Game Developer experience to deliver robust implementations. My dual focus ensures effects are visually compelling, highly performant, and seamlessly integrated into gameplay. My Expertise & Value: Real-Time VFX Creation: Proficient in designing dynamic effects using Niagara (Unreal) and Shuriken/VFX Graph (Unity). Technical Integration: Leveraging Blueprint (Unreal) and C# scripting (Unity) to build custom logic for effects, enabling more complex and interactive visual experiences. Visual Polish & Look Development: Expertise in creating game-wide visual consistency, including custom shaders and post-process effects. VFX Asset Creation: Photoshop for Texture Authoring, Adobe Animate for Flipbook generation, and Blender for basic mesh preparation, all specifically to support VFX creation. In my most recent role on the Squad Arcade project, I was responsible for creating most of the 2D real-time VFX, as well as serving in key visual leadership roles to define the game's overall Look & Feel (shaders, post-process, and visual pipeline). Ready to deliver optimized, high-impact VFX and enhance your game's visual language.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $351
Billed in all: $88,846$89k
$351 in the last 6 months
Across 15 contracts
Earnings, last 30 days
Skill rankings: Top 27% in C#
Ranked by MRR among everyone on Upwork with the skill.
- #664Game Design2,110 freelancers · 🇨🇴 #10Top 31%🇨🇴#10 of 29
- #715Unreal Engine2,130 freelancers · 🇨🇴 #14Top 34%🇨🇴#14 of 39
- #808Game Development2,586 freelancers · 🇨🇴 #11Top 31%🇨🇴#11 of 33
- #931Unity2,992 freelancers · 🇨🇴 #17Top 31%🇨🇴#17 of 50
- #2,267C#8,348 freelancers · 🇨🇴 #15Top 27%🇨🇴#15 of 51