Jefferson I.
3D Game Asset & Product Modeler | Blender, ZBrush,Substance Painter.
I’m a 3D Artist with 7 years of experience creating high-quality, game-ready assets for studios and indie developers. My focus is on producing optimized, PBR-textured models that look great and perform well in Unreal Engine and Unity. ✅ My expertise includes: Game Assets → characters, props, weapons, environments Optimized Topology & UV Mapping → clean meshes ready for animation/game engines High-to-Low Poly Workflow → ZBrush sculpting → Blender retopology PBR Texturing → Substance Painter for realistic materials Baking & Rendering → Marmoset Toolbag for texture maps & presentation I make sure every model is optimized, polished, and ready to drop into your project—saving you time and ensuring top-notch results. If you need a reliable 3D modeler who understands both artistic detail and technical requirements for games, let’s work together to bring your vision to life.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $12k
Billed in all: $34,712$35k
$3.1k in the last 6 months
Across 20 contracts
Earnings, last 30 days
Skill rankings: Top 3% in Realistic
Ranked by MRR among everyone on Upwork with the skill.
- High Poly34 freelancers · 🇵🇭 #1Top 9%🇵🇭#1 of 1
- #6Realistic210 freelancers · 🇵🇭 #1Top 3%🇵🇭#1 of 10
- #6Low Poly138 freelancers · 🇵🇭 #1Top 4%🇵🇭#1 of 3
- #14UV Mapping329 freelancers · 🇵🇭 #1Top 4%🇵🇭#1 of 6
- #17Character Modeling366 freelancers · 🇵🇭 #1Top 5%🇵🇭#1 of 2
- #25Game Asset606 freelancers · 🇵🇭 #2Top 4%🇵🇭#2 of 17
- #33Substance Painter1,007 freelancers · 🇵🇭 #1Top 3%🇵🇭#1 of 23
- #40Pixologic Zbrush1,170 freelancers · 🇵🇭 #1Top 3%🇵🇭#1 of 24