Prafull R.
3D Video Game Animator | Blender, Maya, Unreal Engine, Cascadeur
**Available Now** Gameplay Character/Creature Animator for Indie Studios | Combat, Movement & Game Feel I partner with indie game developers who care about how their game feels, not just how it looks. My focus is gameplay-driven character animation — combat systems, locomotion, transitions, and character-specific actions that directly influence responsiveness, weight, and clarity in play. I don’t just deliver clips. I work with your mechanics, your pipeline, and your design goals to ensure animation supports gameplay instead of fighting it. Where I Add the Most Value: • Combat & Action Systems Attacks with weight and intention. Clear anticipation and recovery. Hit reactions that feel impactful, not floaty. • Movement & Transitions Seamless state changes between idle, run, stop, attack, and recovery — so gameplay feels grounded and polished. • Character Identity Through Motion Distinct timing and rhythm per character to avoid “copy-paste” movement across your roster. • Engine-Aware Workflow Comfortable inside Blender → Unreal pipelines. I design animations with blending, responsiveness, and integration in mind. How I Work: Clear scope before execution Structured blocking → refinement → polish workflow Clean, production-ready delivery Reliable communication and iteration If you’re building an indie game where combat, movement, or character feel matters, I step in as a focused animation partner to elevate that layer.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $11,810$12k
Across 23 contracts