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stratos L.

stratos L.

Unity Game & Systems Developer

Hi, my name is Stratos. I'm a Unity developer with 9+ years of experience building, debugging, and shipping games across mobile, PC, and WebGL platforms. I work with both new and existing Unity projects. I can take an idea or GDD and turn it into a working game, build individual systems and features, or jump into an existing codebase to track down problems, improve its architecture, optimize performance, and get it ready for release. I care a lot about how systems are structured and how they work. For that, I prefer modular, adaptable architecture that makes games easier to extend and maintain without adding unnecessary complexity. When prototyping, I'm perfectly fine building something quickly first as a proof of concept, then separating responsibilities and productionizing it once the requirements are clear. Some of the areas I regularly work with include: - Complete Unity game development and prototyping - Gameplay systems and modular architecture - Procedural generation and content systems - Player controllers, camera systems, physics, and game mechanics - Mobile, PC, and WebGL development - Debugging, profiling, optimization, and memory management - UI, progression, economy, and other meta-game systems - Shaders, rendering, animation, and visual systems - Firebase, analytics, Remote Config, ads, IAP, and third-party SDKs - Editor and development tools - Addressables and runtime content management - Multiplayer development with Photon and Mirror - Store preparation, builds, testing, and release support I'm also comfortable taking over existing projects. A large part of my work involves understanding unfamiliar systems, tracing bugs through existing code, and finding the right solution without unnecessarily rewriting everything around them. Whether you need a complete game, a difficult system implemented, an existing project improved, or a stubborn Unity problem solved, feel free to send me the details. I'm always happy to look at the project first and discuss the best way to approach it.

🇬🇷Athens, Greece$35/hr100% JSS5.00 (17)Since Aug 2020

Earnings and projects

MRR
$922

Last 6 months ÷ 6

World#51,796 / 412k
🇬🇷Country#111 / 1,051
Revenue, last 30 days
$0

Last 6 months: $5.5k

Total earnings
$87k

Billed in all: $90k

World#45,366 / 412k
🇬🇷Country#108 / 1,051
Per project
$3.1k

$5.5k in the last 6 months

World#53,791 / 412k
🇬🇷Country#134 / 1,051
Projects, last 6 months
1
0% fixed100% hourly
World#128,092 / 412k
🇬🇷Country#325 / 1,051
Projects in all
28

Across 31 contracts

58% fixed42% hourly
World#103,224 / 412k
🇬🇷Country#274 / 1,051

Earnings, last 30 days

$90kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$89k$90k$91k$92kOct 8Oct 23Nov 7

Skill rankings: Top 7% in Casual Game

Ranked by MRR among everyone on Upwork with the skill.

  1. 3Arcade Game22 freelancers · 🇬🇷 #1Top 14%
  2. #8Casual Game112 freelancers · 🇬🇷 #1Top 7%
  3. #24Game Design Document260 freelancers · 🇬🇷 #1Top 9%
  4. #24Game Consultation186 freelancers · 🇬🇷 #1Top 13%
  5. #48PC Game296 freelancers · 🇬🇷 #1Top 16%
  6. #50Game Prototype325 freelancers · 🇬🇷 #1Top 15%
  7. #70Video Game682 freelancers · 🇬🇷 #1Top 10%
  8. #78Game UI/UX Design563 freelancers · 🇬🇷 #1Top 14%