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Muhammad H.

Muhammad H.

Senior Unity 3D Developer | Multiplayer, Mobile & WebGL | AI Expert

𝐄𝐱𝐩𝐞𝐫𝐭 𝐔𝐧𝐢𝐭𝐲 𝐆𝐚𝐦𝐞 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐞𝐫 | AI Expert | 𝟏𝟎+ 𝐘𝐞𝐚𝐫𝐬 𝐄𝐱𝐩𝐞𝐫𝐢𝐞𝐧𝐜𝐞 | 𝟐𝐃/𝟑𝐃, 𝐀𝐑/𝐕𝐑/𝐗𝐑, 𝐌𝐮𝐥𝐭𝐢𝐩𝐥𝐚𝐲𝐞𝐫, 𝐀𝐈, 𝐖𝐞𝐛𝐆𝐋 𝐰𝐢𝐭𝐡 𝐩𝐫𝐨𝐝𝐮𝐜𝐭𝐢𝐨𝐧-𝐫𝐞𝐚𝐝𝐲 𝐂# 𝐚𝐫𝐜𝐡𝐢𝐭𝐞𝐜𝐭𝐮𝐫𝐞. Senior Unity game developer: I build high-performance Unity multiplayer games for Android, iOS, PC, and WebGL using Photon, Firebase, AWS, and PlayFab. Specialized in multiplayer systems, gameplay programming, optimization, matchmaking, and live game features. Need a Unity developer who can take your game from concept to a stable, store-ready release without the rebuilds and bug-fires that come from rushed architecture? I'm a Senior Unity Game Developer with 10+ years of experience, including time at Mega Cat Studios (USA), building 2D and 3D games, mobile apps, multiplayer systems, and AR/VR experiences that hold up in production, not just in a demo. 🔹Core Development Services: Unity 2D/3D Game Development : full game builds from prototype to release, clean C# architecture, scalable systems Mobile Game Development (Android & iOS) : store-ready builds, deployment, Google Play & App Store compliance Multiplayer Game Development : real-time multiplayer using Photon (Fusion/PUN), Mirror, and Unity Netcode; matchmaking, lobbies, PvP and co-op systems, latency-aware sync AR/VR/XR Development : AR Foundation, Vuforia, ARKit, ARCore; immersive apps, training simulations, GPS-precision AR tools WebGL Game Development : browser-based builds with no native app overhead, optimized for web performance Game Optimization & Bug Fixing : FPS profiling, memory management, load-time reduction, refactoring unstable code for production release Game Consultation & Design Documents : technical feasibility reviews, architecture planning, GDD creation for studios and startups Monetization & Live Ops : in-app purchases, ads integration, PlayFab and Firebase backend setup, analytics and player retention systems 🔹 Proof it works, not just a claim: Multiplayer that holds up under real players : Built MetaTope, a real-time multiplayer mobile game using Photon, handling matchmaking and latency-aware sync for concurrent players across regions. AR that works on real devices, not just the demo : Developed Wonder AR (AR Foundation + Vuforia) and a GPS-precision AR geo-location tool, balancing immersion against device fragmentation and real-world GPS drift. Certified, not just experienced : Unity Certified Professional (Programmer) and Unity Certified Associate (Game Development), backing 9+ shipped portfolio projects spanning FPS shooters, physics-based games, and simulation titles. Tech stack: Unity 3D, C#, Photon Fusion/PUN, Mirror, Unity Netcode, AR Foundation, Vuforia, Firebase, PlayFab, WebGL, RESTful APIs. How I work: clear scope and realistic timelines agreed before I write a line of code, regular progress updates instead of radio silence, and production-quality architecture built to be extended later not thrown away after launch. Whether you need a hyper-casual mobile game built fast, a multiplayer system that actually stays in sync, an AR/VR prototype to pitch to investors, or an existing Unity project debugged and optimized for release, send me a short brief. I'll tell you honestly whether it's a fit and how I'd approach it, before you spend a Connect on a proposal. 📩 𝐋𝐞𝐭’𝐬 𝐓𝐚𝐥𝐤 If you’re looking for a senior Unity developer who can think, build, optimize, and deliver, I’d be happy to review your project. Send a message and let’s discuss how to move your project forward. 𝗦𝗲𝗮𝗿𝗰𝗵 𝗧𝗲𝗿𝗺𝘀: Unity 3D Developer, C# Programmer, Mobile Game Expert, AR Foundation Developer, XR Specialist, Multiplayer Game Architect, Photon Fusion Engineer, Game Optimization Specialist, Technical Artist, XR Interaction Designer, 3D Game Performance, Hybrid-Casual Developer, Game UI/UX Implementation, Expert, Physics Simulation, Cross-Platform Deployment

🇵🇰Lahore, Pakistan$25/hr100% JSS4.58 (11)Since Sep 2020
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Earnings and projects

MRR
$0

Last 6 months ÷ 6

World#377,478 / 412k
🇵🇰Country#47,329 / 52.9k
Revenue, last 30 days
$0
Total earnings
$1.2k

Billed in all: $1.3k

World#377,478 / 412k
🇵🇰Country#47,329 / 52.9k
Per project
$121
Projects, last 6 months
0
World#209,850 / 412k
🇵🇰Country#32,103 / 52.9k
Projects in all
10

Across 14 contracts

50% fixed50% hourly
World#201,797 / 412k
🇵🇰Country#33,132 / 52.9k

Earnings, last 30 days

$1.3kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$1,240$1,260$1,280$1,300Oct 8Oct 23Nov 7

Skills