Diego G.
Unity Game Developer
Unity Game Developer | Gameplay & Combat Systems | 6+ Years Experience I am a Multimedia Engineer and professional Game Developer with 6+ years of experience working with Unity. I specialize in gameplay programming, combat systems, player controllers, AI behavior, tools, and game feel, always focusing on creating responsive, polished, and engaging player experiences. I am a passionate, proactive, and highly adaptable developer, with strong problem solving skills and the ability to quickly understand and work within existing codebases. I am comfortable collaborating closely with designers, artists, and other programmers in multidisciplinary and remote teams. Throughout my career, I have worked on multiple game projects from early prototypes to production ready builds, contributing to core mechanics, gameplay systems, optimization, and UX driven gameplay features. As a Multimedia Engineer, my main technical stack includes Unity (C#), gameplay focused architecture, AI logic, input handling, and performance optimization. I also have experience with Blender, Figma, and Adobe Creative Suite, which allows for smooth collaboration with art and design teams. My strongest skill is game development in Unity, especially implementing and refining gameplay mechanics and systems that feel good to play and are cleanly structured.