Jean J.
Freelance 3D Artist | Rigging | Sculpting | Filmmaker
I'm Jean. I rig characters for games and films. Been doing it for about 6 years now. Some of it ended up on Prime Video which still sounds weird to say. Most clients come to me because their last rig fell apart. Deformations got weird. Animators complained. Stuff stopped working halfway through production. So yeah! I fix that. Here's what I do: -Body rigs. Spine, arms, legs, fingers. IK/FK. The normal stuff. -Facial rigs. Jaw, eyes, blend shapes for expressions. Also ARKit if you want face capture. -Secondary motion. Hair, clothes, accessories. -Creatures. Two legs, four legs, tails. -Game engines. Unreal mostly. Unity too. Recently I learned how to export to scenekit as well I use Maya mostly. Advanced Skeleton, MutantTools. Blender too if you prefer that. Clean deformations? Yeah. Weight painting is tedious but I'm good at it. NgSkinTools Rules! You want Animator friendly rigs? I'll give you clean industry nomenclature. What you actually get: A rig that works. A file that's organized. And I don't disappear after delivery. If something breaks months later just message me. I'll remember your character. To apply: Just send me your model. Tell me what you need and I'll tell you if we're a good fit. And if you'd like me to help you with your 3D Sculpting, count on me. I'm a 3D Generalist.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $1.5k
Billed in all: $5,265$5.3k
$727 in the last 6 months
Earnings, last 30 days
Skill rankings: Top 17% in Autodesk Maya
Ranked by MRR among everyone on Upwork with the skill.
- #13Animation Software40 freelancers · 🇨🇷 #1Top 33%🇨🇷#1 of 1
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- #93PC Game296 freelancers · 🇨🇷 #1Top 31%🇨🇷#1 of 1
- #1723D Sculpting743 freelancers · 🇨🇷 #1Top 23%🇨🇷#1 of 2
- #1773D Art897 freelancers · 🇨🇷 #2Top 20%🇨🇷#2 of 3
- #2073D Rigging887 freelancers · 🇨🇷 #2Top 23%🇨🇷#2 of 3
- #209Substance Painter1,007 freelancers · 🇨🇷 #1Top 21%🇨🇷#1 of 1