Mohamed E.
AR & Interactive Developer | Unity & Branded Experiences
I build AR and interactive experiences for brands, agencies, and digital products, backed by 5+ years of professional Unity and real-time development experience. My current focus includes branded AR campaigns, gamified interactions, product activations, social experiences, and sports fan engagement. I can also work with agencies as an external production partner when a campaign requires specialist interactive or AR development. My background goes beyond prototypes. I’ve contributed to shipped commercial projects including Climbing Sand Dune, a mobile game with 20M+ downloads, where I worked on gameplay systems, backend features, UI optimization, and monetization improvements, and Nordhold, a PC/Steam title where I worked on gameplay, optimization, bug fixing, and UI. My capabilities include: • Augmented reality and interactive experiences • Gamified branded campaigns • Product activation and social AR • Unity development and real-time systems • Gameplay and interaction prototyping • API/backend integration • Performance optimization • UI and interaction implementation Depending on the brief, I can handle interaction design, prototyping, implementation, effects, animation, testing, and integration of provided brand assets. More specialized 3D, illustration, or production assets can be scoped separately when required. I work remotely with brands, agencies, startups, and development teams across MENA and international markets. If you have an AR, gamification, interactive campaign, or Unity project, send me the brief, target platform, timeline, and available assets and I’ll help define the right production approach.