Eugene S.
2D Illustration, Animation, Pixel Art, Game Art
I'm a 2D concept artist and illustrator with 15+ years of experience creating game art, animation, and illustration for studios, book publishers, and the music industry. I spent 5 years as solo artist and game director on Summer Catchers, a pixel-art video game I built from concept through release. My work spans album covers, mobile game art, animated backgrounds, and promo videos. I've developed a strong specialty in two directions: giant-creature concept art and Ghibli-style scene illustration. Outside of that niche, I take on a range of styles when a project calls for it, but those two are where clients come to me specifically. I'm comfortable working from a brief, a script, or just a rough idea, and I can deliver at whatever stage you need (concept sketches, final illustration, or full animation). If you're looking for distinctive art direction rather than generic stock-style work, let's talk about your project.