Param S.
Game Designer - Systems, Economy & Level Design specialist
Hi, I’m Param, a Game Designer with 5+ years of experience designing systems, economies, and content for mobile and PC titles : from live-ops-driven shooters to strategy and puzzle games. I can help analyze, architect, & improve progression, economy, & gameplay systems for mobile and PC games, with a focus on player retention, pacing, long-term engagement, & scalable balancing workflows. TOPICS I CAN HELP WITH INCLUDE: Progression pacing & upgrade structures Resource economy design (sources, sinks, inflation, caps) Monetization & retention balancing Live-service & long-term progression systems Strategy, 4X, idle, & progression-heavy game loops Spreadsheet architecture & balancing methodologies Reverse engineering content tables & tuning values Difficulty curves & onboarding flow Gameplay/system audits & actionable redesign feedback UI/UX feedback for game systems & player readability Competitive analysis & feature breakdowns Puzzle & level progression evaluation EXAMPLES OF QUESTIONS I CAN HELP ANSWER: Why does progression feel too fast or too slow? How should upgrades & rewards scale? How do I structure a sustainable game economy? How do I balance resource generation vs expenses? What causes progression bottlenecks or player drop-off? How do I build scalable balancing spreadsheets & tuning pipelines? How should systems, content, & unlocks be paced long-term?
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $7.2k
Billed in all: $12,416$12k
$1.8k in the last 6 months
Earnings, last 30 days
Skill rankings: Top 5% in Game Theory
Ranked by MRR among everyone on Upwork with the skill.
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