Daniel C.
C/C++ Game Developer | Raylib, Unity, Godot | Linux and Steam Ports
I’m a game developer and systems-focused programmer with experience shipping complete projects from concept to release. I specialize in rapid prototyping, gameplay systems, single-player game design, and technical problem solving, with a strong focus on building clean, maintainable, and scalable systems. I’ve worked across many areas of development — including gameplay programming, project management, technical design, tooling, audio implementation, UI workflows, and production support — which allows me to adapt quickly and contribute wherever needed. I’m especially comfortable working with small teams, building features from the ground up, debugging difficult problems, and helping projects stay organized and moving forward. My strongest skillset is systems development: gameplay logic, state management, tools, architecture, optimization, and creating workflows that make development smoother for both developers and designers. I enjoy tackling complicated technical challenges while keeping the end-user experience intuitive and polished. Above all else, I value honest and direct communication. I believe great development work depends on clarity, responsiveness, and trust, and I make it a priority to keep clients informed, aligned, and confident throughout the entire process.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $4.7k
Billed in all: $27,891$28k
$4.7k in the last 6 months
Across 13 contracts
Earnings, last 30 days
Skill rankings: Top 11% in User Experience
Ranked by MRR among everyone on Upwork with the skill.
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- #320Game Development2,586 freelancers · 🇺🇸 #33Top 12%🇺🇸#33 of 269
- #360Unity2,992 freelancers · 🇺🇸 #42Top 12%🇺🇸#42 of 337
- #562iOS3,908 freelancers · 🇺🇸 #62Top 14%🇺🇸#62 of 296
- #638Android4,975 freelancers · 🇺🇸 #60Top 13%🇺🇸#60 of 295
- #805Animation6,859 freelancers · 🇺🇸 #161Top 12%🇺🇸#161 of 903
- #1,166C#8,348 freelancers · 🇺🇸 #162Top 14%🇺🇸#162 of 1,014