Simon R.
5+ years as a Environment and Tech Artist in Unreal and Unity Engine
Hi there! I’m a game developer with 5 years of experience using Unreal Engine and 3 years working with Unity Engine. I focus on creating architectural visualizations, video games, and VR applications that deliver immersive and engaging experiences. My passion for innovative tech and dedication to quality ensures that every project I work on runs smoothly and meets the client's goals. 🏆 Achievements: Developed architectural visualizations using Unreal Engine, providing interactive 3D models for architects and designers. Created immersive VR applications for platforms like Oculus and HTC Vive, delivering seamless user experiences. Contributed to the development of FSX PLAY, showcasing expertise in creating engaging and visually appealing environments. Demonstrated proficiency in both Unreal Engine and Unity Engine, focusing on game mechanics, AI, multiplayer systems, and performance optimization. 💼 Professional Highlights: Game developer and programmer with extensive experience in Unreal Engine for architectural visualization, video game development, and VR applications. Experienced in Unity Engine for video game development, programming, and QA testing. Proven ability to work efficiently and effectively, with a strong commitment to excellence in the video game industry. Specialized in environment and tech art, creating visually stunning and technically sound game environments. 🛠️ Areas of Expertise: Unreal Engine & Unity Engine (2D & 3D) VR/AR Development Game Mechanics & Physics Multiplayer Systems User Interface Programming Scene Assembly & Prop Placement Debugging & Test Testing Environment Art & Level Design Technical Art (Shaders, Lighting, Optimization) 🎮 Genre Experience: Souls-like | Rogue-like | RPGs | FPS 🚀 Client Success: Created engaging architectural visualizations that help clients showcase their visions realistically. Built immersive VR applications that provide seamless user experiences on platforms like Oculus and HTC Vive. Developed and debugged game mechanics, physics, and multiplayer systems to enhance gameplay. Designed and implemented visually appealing and technically optimized environments for various game genres, including Souls-like, Rogue-like, RPGs, and FPS games. 🤝 Let’s Collaborate: Ready to bring my expertise in Unreal Engine and Unity Engine to your next project! Whether you need help with game development, VR applications, or architectural visualization, I'm excited to discuss how I can bring your ideas to life. With a focus on environment and tech art, I can create visually stunning and technically optimized game environments that enhance the player experience.
Earnings and projects
Last 6 months ÷ 6
Billed in all: $33,399$33k
Across 7 contracts