Shoaib M.
Unreal Engine Developer | AA Gameplay Systems Design & Architecture
My work covers both the design and technical sides of gameplay. I can help figure out how a mechanic should behave, build a playable version, and develop it into a reusable system. I’ve worked on multiplayer gameplay and projects for PC, mobile, and VR, both independently and as part of a development team. Blueprints are my strongest area. I build systems with clear logic, reusable components, and settings that are easy for designers to adjust. I also work with C++ where it makes sense for shared core functionality, while keeping gameplay configuration accessible through Blueprints. I have hands-on experience with Lyra and the Gameplay Ability System (GAS). The main areas I work on include: - Gameplay mechanics and systems: Combat, character abilities, weapons, inventory, interactions, progression, and objectives. - Multiplayer development: Replicated gameplay, server-authoritative logic, matchmaking, and dedicated-server integration. - Gameplay architecture: Planning how systems connect, building reusable functionality, and improving existing Blueprint structures. - Supporting game features: AI behaviours, UMG interfaces, HUDs, and gameplay integration for animations, audio, and visual effects. - Prototyping and troubleshooting: Testing gameplay ideas, tracking down bugs, and improving performance and reliability. When I join an existing project, I first look at how it is already built. I prefer to reuse what works rather than introduce a second system that does the same job. I pay attention to multiplayer behaviour, dependencies, and how easy a feature will be to extend later. I also care about the handover. You should know what was changed, how to use it, and where to adjust the important settings. I keep communication straightforward and raise technical concerns early. Whether you need a new gameplay feature, help with an existing Unreal project, or someone to plan and build a larger gameplay system, send me a brief description of your game and what you need help with
Earnings and projects
Last 6 months ÷ 6
Billed in all: $43,438$43k
Across 41 contracts