Gabriel C.
Gameplay Programmer | Unity & Unreal Engine 5 | C# / C++ / Blueprints
I'm a Gameplay Programmer with an MSc in Game Development Engineering and professional experience developing games and interactive applications using Unity and Unreal Engine 5. I help clients turn game concepts and design requirements into functional, polished gameplay features, whether you're building a new game, expanding an existing project, or implementing specific mechanics. What I can help you with: • Gameplay Programming: Player mechanics, combat systems, interactions, inventory systems, and other gameplay features. • AI & NPC Behavior: AI logic, navigation, combat behaviors, and decision-making systems. • Unreal Engine 5: C++, Blueprints, gameplay systems, UI implementation, and feature development. • Unity Development: C# gameplay programming, interactive mechanics, UI, and system integration. • Debugging & Optimization: Identifying issues, fixing bugs, improving existing systems, and maintaining code quality. • Interactive Experiences: VR applications and other interactive projects. I've worked on projects ranging from MMORPG gameplay systems and RTS/RPG mechanics to VR experiences and interactive applications. My experience includes collaborating with multidisciplinary teams, using Git and GitLab, integrating systems, and implementing features within existing codebases. I focus on writing clean, maintainable code, communicating clearly, and delivering solutions that fit your project's existing architecture and requirements. Whether you need a specific gameplay mechanic, help debugging an existing project, or support implementing a larger system, I can help you move your project forward. Engines & Technologies: Unity, Unreal Engine 5, C#, C++, Blueprints, Git, GitLab.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $359
Billed in all: $4,190$4.2k
$359 in the last 6 months
Earnings, last 30 days
Skill rankings: Top 23% in Java
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