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Baraka  K.
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Baraka K.

3D Technical Artist | Interactive Experiences for Robotics & MedTech

I build interactive 3D experiences and real-time demos in Unity and Blender, for robotics, medtech, and hardware teams. When a product has moving parts, the expensive problems are the ones nobody sees until integration: pivots in the wrong place, rigs that break on export, assets too heavy for real-time, demos that don’t explain anything. I build the model, the rig, and the interaction as one system, so what your audience sees works the way your product does, from CAD files, renders, or concept sketches. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🎯 Whom I Work With → Robotics and automation startups preparing for a funding round or pilot → MedTech device companies who must explain a complex procedure to clinicians and hospital buyers → Industrial and mobility hardware teams with long sales cycles and products too big or costly to demo in person → Founders heading to trade shows, investor meetings, or partner pitches with nothing physical to show → Web and software agencies building 3D configurators who need correctly rigged, production-ready assets → Product teams that need configurable 3D, not just a single render ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🚀 From Concept to Pitch-Ready: The Roadmap First, we work out whom your demo or asset has to serve (investors, clinicians, buyers, or your own developers) and what it must do on day one. Then I build a rapid proof-of-concept: a scaled blockout with correct pivots and your mechanism moving, so you can give feedback before we invest in polish. Finally, I deliver the finished build or validated export, ready for pitch day, trade show floor, sales call, or your engineering team, with source files you own. A product people can explore tends to stick in memory longer than a slide, which matters when investors and buyers see dozens of pitches. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🔶 Rigged, Real-Time-Ready 3D Assets Clean hierarchy, correct pivots, named parts, and exports that behave the same in the engine as in Blender. Your developers integrate them without rework. 🔶 Interactive Demos & Showrooms When your device is complex, your team spends calls explaining instead of selling. An interactive showroom lets investors, clinicians, and buyers explore the product and understand how it works on their own, so conversations start further along. 🔶 Configurators & Parametric Systems Parts that swap, adjust, and attach, built in Blender Geometry Nodes or Unity, so one asset can serve many variants. 🔶 Mechanism Simulation & Animation Joints, arms, actuators, and treatment sequences that move the way your real hardware will. Accurate motion builds trust with technical and clinical audiences. 🔶 Trade Show and Remote Presentations Skip shipping heavy prototypes. Your product runs on a laptop or kiosk, and the same build works for a remote meeting. 🔶 Built to Grow With Your Product Every build uses a clean, reusable structure, so you can update content, add models, or extend it into a configurator, training tool, or AR/VR experience without starting over. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ 🤝 What Clients Say Hardware startups work on tight timelines, changing specs, and technical audiences. This is what past clients say about working with me under those conditions: Under a tight deadline ⭐⭐⭐⭐⭐ "Baraka stepped in to help repair some previous work we'd had done, and then built on that to get us an excellent product... all on a super tight timeline." - Moran, Mannetron Scientific accuracy ⭐⭐⭐⭐⭐ "Baraka demonstrated a deep understanding of Geometry Nodes, procedural modeling, and the creation of complex systems. He consistently integrated our feedback..." - Silas, CSEM When requirements change ⭐⭐⭐⭐⭐ "I had a fantastic experience working with Baraka. He showed incredible adaptability as requirements changed, with a fast turnaround and consistent responsiveness to feedback. What stood out most was his ability to pivot quickly without losing momentum, ensuring the project always moved forward smoothly. Beyond his technical skills, Baraka was professional, reliable, and a pleasure to communicate with." - Bill You work directly with the person building your demo, with clear milestones and regular check-ins, so you always know where your project stands. ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬ Your next investor meeting, trade show, or product launch shouldn’t depend on explaining something nobody can see. Let’s give them something to explore. 🤙 Click "Message" or "Invite" and tell me what you're building and whom the demo needs to convince. I'll tell you how I'd approach it. Skills line unity | blender | interactive 3d | real-time 3d | rigging | gltf | hard-surface modeling | geometry nodes | configurator | product visualization | medical visualization | robotics | mechanism animation | simulation | investor demo | 3d showroom | medtech | hardware startup | trade show | kiosk | shaders ▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬

🇹🇿Dar es Salaam, Tanzania$44/hr100% JSS4.96 (23)Since Jul 2021
GlobeUpwork

Earnings and projects

MRR
$124

Last 6 months ÷ 6

World#129,184 / 412k
🇹🇿Country#22 / 137
Revenue, last 30 days
$0

Last 6 months: $742

Total earnings
$18k

Billed in all: $19k

World#147,336 / 412k
🇹🇿Country#27 / 137
Per project
$458

$742 in the last 6 months

World#190,851 / 412k
🇹🇿Country#44 / 137
Projects, last 6 months
1
100% fixed0% hourly
World#128,095 / 412k
🇹🇿Country#34 / 137
Projects in all
40
88% fixed12% hourly
World#75,669 / 412k
🇹🇿Country#22 / 137

Earnings, last 30 days

$18.7kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$18.4k$18.6k$18.8k$19.0kOct 9Oct 24Nov 8

Skill rankings: Top 23% in Autodesk Maya

Ranked by MRR among everyone on Upwork with the skill.

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  2. #2483D Art897 freelancers · 🇹🇿 #1Top 28%
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  5. #335Autodesk Maya1,468 freelancers · 🇹🇿 #1Top 23%
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  7. #687Game Development2,586 freelancers · 🇹🇿 #1Top 27%
  8. #793Unity2,992 freelancers · 🇹🇿 #1Top 27%