Zibeyir A.
Senior Unity Game Developer
Senior Unity Developer โ 6+ Years ยท 40+ Projects You don't just need code, you need a game that ships, performs, and keeps players engaged. That's what I deliver. Over 6+ years, I've built 40+ complete games across Mobile, PC, and WebGL, not prototypes, not half-finished systems. Shipped, polished products with clean C# architecture that studios and indie clients trust. โ๏ธ Game Development Platforms: iOS, Android, PC, WebGL Gameplay Systems: Physics, puzzles, ragdolls, rolling-ball controllers, enemy AI with waves & formations Custom Tools: Runtime level editors, grid builders, drag-and-drop systems, device inspectors Architecture: ScriptableObjects, Object Pooling, Excel/JSON data pipelines โ built to scale Visuals & UI: URP optimization, DOTween animations, smooth UI/UX transitions Backend & Multiplayer: Photon, Mirror, Netcode for GameObjects, Firebase, IAP & Ads integration ๐ฌ AI Video & Cinematic Production Game & Book Trailers: Cinematic-quality trailers using AI-generated visuals and professional editing YouTube Content: Long-form video editing with strong pacing and visual storytelling AI Pipelines: Midjourney ยท Runway ยท Luma โ combined into production-ready video workflows Motion & Sound: Professional transitions, sound design, and final polish that make videos stand out Why clients come back: โ Code that's readable, maintainable, and built to grow โ not quick hacks โ I handle both gameplay complexity and specialized developer tooling โ Accurate timelines, clear communication, no surprises โ I understand game design โ not just implementation If you need a developer who treats your project like his own, let's talk. I respond fast and give honest estimates from day one.