Charles C.
Game Developer | Unity | Multiplayer | Photon Fusion
I am a game developer with a strong focus on Unity and multiplayer systems, experienced in developing games across various genres, including shooters, tabletop, platformers, and rhythm games. Skills: ✔️ Unity (3D, 2D, URP, Animator, Input System, Cinemachine, Scriptable Objects) ✔️ Multiplayer (Photon, Fusion, Pun, WebSocket, Client-server) ✔️ C# (OOP, Interfaces, Structs, Events, Async) ✔️ Design patterns (State Machine, Observer, Object Pool, Singleton) ✔️ Azure PlayFab (Matchmaking, Dedicated servers, Currencies) ✔️ Math for games (Physics, Geometry) ✔️ Tech Art (Tweening, Shaders, Particles, Inverse Kinematics) Competencies: ✔️ Experience managing and collaborating with remote teams ✔️ Independent, proactive and detail-oriented ✔️ Critical thinking and long-term problem solving ✔️ Self-taught with a continuous drive to learn and grow I am passionate about building scalable, high-quality systems and pushing the boundaries of what games can offer. Let’s connect and explore how I can contribute to your project!
Earnings and projects
Last 6 months ÷ 6
Billed in all: $28,794$29k
Across 5 contracts