Lucas G.
Senior Web Game Developer | Unity | Phaser
5+ years building games, gameplay systems, and polished playable experiences. B.S. in Computer Science. Senior Web Game Developer focused on helping studios and startups turn game ideas into playable, production-ready products. Specialized in Phaser and Unity. Top Rated Freelancer. I build the core technology that makes games work and feel good to play, from player controllers and combat mechanics to AI, progression, interaction systems, multiplayer features, and scalable gameplay architecture. I specialize in browser-based games and interactive experiences, with a strong focus on performance, responsiveness, and cross-platform compatibility. My primary focus is Phaser and Unity. I adapt my technical approach to each project's needs, whether you need to validate a game idea, prototype a mechanic, build a complete web game, develop a multiplayer experience, or take an existing design and turn it into clean, maintainable, production-ready code. What I Offer โ Web Game Development: Browser-based 2D/3D games, interactive experiences, responsive gameplay, HTML5 games, and cross-platform web experiences. โ Phaser Development: Phaser 3/4 gameplay, game systems, physics, UI, animations, input systems, multiplayer features, and browser optimization. โ Unity Development: 2D/3D gameplay, gameplay systems, multiplayer, tools, optimization, and cross-platform development. โ Gameplay Programming: Player controllers, movement, combat, weapons, abilities, interaction systems, physics, enemies, and core gameplay mechanics. โ Gameplay & Systems Engineering: Gameplay loops, progression systems, economies, inventories, quests, rewards, upgrades, abilities, and interconnected game systems. โ Game Prototyping: Rapidly turning concepts into playable prototypes to validate mechanics, game feel, and core gameplay loops before full production. โ Enemy AI & Game Logic: State machines, navigation, combat AI, enemy behaviors, spawning systems, encounters, and dynamic gameplay logic. โ Multiplayer Gameplay: Real-time and turn-based multiplayer systems, networking, matchmaking, lobbies, chat, leaderboards, and server-authoritative gameplay. โ Game Feel & Polish: Improving controls, responsiveness, feedback, camera behavior, animations, effects, UI interactions, and moment-to-moment gameplay. โ Performance Optimization: Rendering, physics, memory usage, asset optimization, gameplay code, browser performance, and optimization across different platforms. โ Gameplay Architecture: Modular gameplay systems, reusable components, clean architecture, SOLID principles, and maintainable codebases. Whether you're an indie studio, startup, or game creator looking to turn an idea into a playable web game or interactive product, I can help with prototypes, new mechanics, complete gameplay systems, enemy AI, combat, progression, multiplayer features, optimization, or engineering and polishing an existing game. Let's discuss your project and turn your game idea into something players can actually play.