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Lucas G.
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Lucas G.

HTML5 Game Developer | Phaser | Unity & Multiplayer

I build games and gameplay systems that are designed to be played, tested, and shipped. My main focus is Phaser and Unity, with 5+ years of experience developing gameplay, interactive systems, multiplayer features, and complete playable experiences. I have a B.S. in Computer Science and have worked across prototypes, production games, educational games, and browser based experiences. I usually work on the parts of a game that require both engineering and gameplay thinking: • Player movement, controls, combat and abilities • Enemy AI and game logic • Progression, inventories, quests and rewards • Gameplay loops and interconnected systems • Multiplayer, matchmaking, lobbies and real time gameplay • UI, interaction systems and game state management • Performance and browser optimization • Prototypes and vertical slices • Refactoring and extending existing games Phaser I develop browser games with Phaser 3 and Phaser 4, including gameplay systems, physics, animation, UI, input, multiplayer integration and performance optimization. I've built web games for different platforms and use cases, including educational and interactive experiences. I focus on making the game responsive and reliable across browsers and devices rather than simply getting a prototype running. Unity I work with Unity for both 2D and 3D projects, from individual gameplay mechanics to larger gameplay systems. This includes combat, AI, progression, interaction, multiplayer, tools, optimization and integrating existing assets or frameworks into a working game. Multiplayer I have experience building both real time and turn based multiplayer systems, including client and server gameplay, matchmaking, lobbies, synchronization, RPCs and dedicated game servers. I've worked with technologies such as Colyseus, SocketIO, Photon, Mirror and Unity networking solutions, depending on the requirements of the project. How I typically work I prefer starting from the actual gameplay requirement rather than forcing every project into the same technical approach. If you have a game concept, I can build a focused prototype or vertical slice. If you already have a game in development, I can take ownership of specific gameplay systems, multiplayer features, AI, progression or performance work. If you have an existing codebase, I can work within it and extend the systems already there rather than rebuilding everything unnecessarily. The goal is straightforward: turn the design into a playable, maintainable game that behaves the way it should. If you have a game or interactive project in development, send me the current build, design, or a description of what needs to be built. We can start from there.

🇪🇸Valencia, Spain$35/hr100% JSS4.99 (32)Since Nov 2021
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Earnings and projects

MRR
$225

Last 6 months ÷ 6

World#109,150 / 412k
🇪🇸Country#1,022 / 4,023
Revenue, last 30 days
$0

Last 6 months: $1.4k

Total earnings
$42k

Billed in all: $44k

World#86,918 / 412k
🇪🇸Country#885 / 4,023
Per project
$960

$676 in the last 6 months

World#127,088 / 412k
🇪🇸Country#1,257 / 4,023
Projects, last 6 months
2

Across 3 contracts

67% fixed33% hourly
World#88,918 / 412k
🇪🇸Country#803 / 4,023
Projects in all
44

Across 48 contracts

54% fixed46% hourly
World#69,305 / 412k
🇪🇸Country#636 / 4,023

Earnings, last 30 days

$43.6kNothing earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$43.0k$43.5k$44.0k$44.5kOct 8Oct 23Nov 7

Skill rankings: Top 19% in HTML5

Ranked by MRR among everyone on Upwork with the skill.

  1. #23Phaser94 freelancers · 🇪🇸 #1Top 24%
  2. #110Multiplayer293 freelancers · 🇪🇸 #1Top 38%
  3. #188WebGL603 freelancers · 🇪🇸 #4Top 31%
  4. #457Game Design2,110 freelancers · 🇪🇸 #9Top 22%
  5. #584Game Development2,586 freelancers · 🇪🇸 #7Top 23%
  6. #660Unity2,992 freelancers · 🇪🇸 #8Top 22%
  7. #1,760C#8,348 freelancers · 🇪🇸 #12Top 21%
  8. #2,739HTML514,581 freelancers · 🇪🇸 #21Top 19%