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Baris U.
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Baris U.

Game Developer | Graphics & Engine Programmer (C / C++ / C#)

🚀 𝐓𝐨𝐩 𝐑𝐚𝐭𝐞𝐝 𝐆𝐚𝐦𝐞 𝐄𝐧𝐠𝐢𝐧𝐞 & 𝐑𝐞𝐧𝐝𝐞𝐫𝐢𝐧𝐠 𝐒𝐲𝐬𝐭𝐞𝐦𝐬 𝐃𝐞𝐯𝐞𝐥𝐨𝐩𝐞𝐫 & Game Developer As a 𝐓𝐨𝐩 𝐑𝐚𝐭𝐞𝐝 Upwork freelancer, I help teams build high-performance, scalable game engines and rendering systems, from extending existing engine technology to developing custom engine systems from the ground up. I specialize in graphics programming, core engine architecture, and performance-critical game technology. My work focuses on building clean, scalable, and maintainable systems that support real production needs, not just short-term prototypes. 𝐂𝐨𝐫𝐞 𝐄𝐱𝐩𝐞𝐫𝐭𝐢𝐬𝐞: ◙ 𝗚𝗮𝗺𝗲 𝗘𝗻𝗴𝗶𝗻𝗲 𝗔𝗿𝗰𝗵𝗶𝘁𝗲𝗰𝘁𝘂𝗿𝗲 Custom engine systems, modular architecture, ECS-based workflows, runtime systems, and long-term maintainability. ◙ 𝗚𝗿𝗮𝗽𝗵𝗶𝗰𝘀 & 𝗥𝗲𝗻𝗱𝗲𝗿𝗶𝗻𝗴 Rendering pipelines, GPU-oriented workflows, low-level rendering systems, and modern graphics API integration. ◙ 𝗟𝗼𝘄-𝗟𝗲𝘃𝗲𝗹 𝗣𝗿𝗼𝗴𝗿𝗮𝗺𝗺𝗶𝗻𝗴 C, C++, and C# development for performance-sensitive systems, tools, and engine-level features. ◙ 𝗚𝗿𝗮𝗽𝗵𝗶𝗰𝘀 𝗔𝗣𝗜𝘀 DirectX 11, DirectX 12, Vulkan, and OpenGL. ◙ 𝗘𝗻𝗴𝗶𝗻𝗲 𝗦𝘆𝘀𝘁𝗲𝗺𝘀 Physics and audio integration, resource and asset management, GPU-focused workflows, and production-ready technical foundations. ◙ 𝗨𝗻𝗶𝘁𝘆 & 𝗨𝗻𝗿𝗲𝗮𝗹 𝗘𝗻𝗴𝗶𝗻𝗲 Senior-level experience with Unity and intermediate experience with Unreal Engine, giving me practical insight into different engine architectures and real-world production workflows. ◙ 𝗧𝗼𝗼𝗹𝗶𝗻𝗴 & 𝗪𝗼𝗿𝗸𝗳𝗹𝗼𝘄𝘀 Engine tooling, editor frameworks, ImGui-style tools, Git/GitHub collaboration, and CMake-based build systems. 𝐖𝐡𝐚𝐭 𝐈 𝐁𝐫𝐢𝐧𝐠 𝐭𝐨 𝐏𝐫𝐨𝐣𝐞𝐜𝐭𝐬: I bridge low-level engine development with practical production requirements. Whether you need to optimize an existing rendering system, extend your engine architecture, build internal tools, or develop core technology for a custom engine, I focus on solutions that are fast, reliable, and maintainable. My priority is not just making systems work. It is making them robust enough to scale with the project. If you are looking for a Top Rated developer who can work close to the engine layer, understand performance constraints, and build clean technical foundations for your game or rendering project, let’s discuss your requirements.

🇹🇷Izmir, Turkey$50/hr100% JSS4.82 (15)Since Jan 2022

Earnings and projects

MRR
$3.3k

Last 6 months ÷ 6

World#11,042 / 412k
🇹🇷Country#105 / 3,515
Revenue, last 30 days
$4.2k

Last 6 months: $20k

World#7,356 / 412k
🇹🇷Country#72 / 3,515
Total earnings
$139k

Billed in all: $147k

World#25,987 / 412k
🇹🇷Country#195 / 3,515
Per project
$5.4k

$3.3k in the last 6 months

World#32,445 / 412k
🇹🇷Country#242 / 3,515
Projects, last 6 months
6

Across 8 contracts

13% fixed87% hourly
World#34,405 / 412k
🇹🇷Country#268 / 3,515
Projects in all
26

Across 34 contracts

50% fixed50% hourly
World#109,599 / 412k
🇹🇷Country#850 / 3,515

Earnings, last 30 days

$147k+$4.2k earned in the last 30 daysBilled in all, before Upwork's fee · drag across the chart to see what was earned in any stretch
$140.0k$142.5k$145.0k$147.5kOct 8Oct 23Nov 7

Skill rankings: #1 in 1 skill of 12

Rarest: top 2% in OpenGL, of 163. Ranked by MRR among everyone on Upwork with the skill.

  1. 1OpenGL Shading Language39 freelancers · 🇹🇷 #1Top 3%
  2. 2C++/CLI60 freelancers · 🇹🇷 #1Top 3%
  3. 2DirectX39 freelancers · 🇹🇷 #1Top 5%
  4. #4OpenGL163 freelancers · 🇹🇷 #1Top 2%
  5. #7Graphics Programming155 freelancers · 🇹🇷 #1Top 5%
  6. #19Game760 freelancers · 🇹🇷 #2Top 3%
  7. #71C1,974 freelancers · 🇹🇷 #4Top 4%
  8. #73Unreal Engine2,130 freelancers · 🇹🇷 #4Top 3%