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Baris U.
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Baris U.

Game Developer | Graphics & Engine Programmer (C / C++ / C#)

๐Ÿš€ ๐“๐จ๐ฉ ๐‘๐š๐ญ๐ž๐ ๐†๐š๐ฆ๐ž ๐„๐ง๐ ๐ข๐ง๐ž & ๐‘๐ž๐ง๐๐ž๐ซ๐ข๐ง๐  ๐’๐ฒ๐ฌ๐ญ๐ž๐ฆ๐ฌ ๐ƒ๐ž๐ฏ๐ž๐ฅ๐จ๐ฉ๐ž๐ซ & Game Developer As a ๐“๐จ๐ฉ ๐‘๐š๐ญ๐ž๐ Upwork freelancer, I help teams build high-performance, scalable game engines and rendering systems, from extending existing engine technology to developing custom engine systems from the ground up. I specialize in graphics programming, core engine architecture, and performance-critical game technology. My work focuses on building clean, scalable, and maintainable systems that support real production needs, not just short-term prototypes. ๐‚๐จ๐ซ๐ž ๐„๐ฑ๐ฉ๐ž๐ซ๐ญ๐ข๐ฌ๐ž: โ—™ ๐—š๐—ฎ๐—บ๐—ฒ ๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ ๐—”๐—ฟ๐—ฐ๐—ต๐—ถ๐˜๐—ฒ๐—ฐ๐˜๐˜‚๐—ฟ๐—ฒ Custom engine systems, modular architecture, ECS-based workflows, runtime systems, and long-term maintainability. โ—™ ๐—š๐—ฟ๐—ฎ๐—ฝ๐—ต๐—ถ๐—ฐ๐˜€ & ๐—ฅ๐—ฒ๐—ป๐—ฑ๐—ฒ๐—ฟ๐—ถ๐—ป๐—ด Rendering pipelines, GPU-oriented workflows, low-level rendering systems, and modern graphics API integration. โ—™ ๐—Ÿ๐—ผ๐˜„-๐—Ÿ๐—ฒ๐˜ƒ๐—ฒ๐—น ๐—ฃ๐—ฟ๐—ผ๐—ด๐—ฟ๐—ฎ๐—บ๐—บ๐—ถ๐—ป๐—ด C, C++, and C# development for performance-sensitive systems, tools, and engine-level features. โ—™ ๐—š๐—ฟ๐—ฎ๐—ฝ๐—ต๐—ถ๐—ฐ๐˜€ ๐—”๐—ฃ๐—œ๐˜€ DirectX 11, DirectX 12, Vulkan, and OpenGL. โ—™ ๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ ๐—ฆ๐˜†๐˜€๐˜๐—ฒ๐—บ๐˜€ Physics and audio integration, resource and asset management, GPU-focused workflows, and production-ready technical foundations. โ—™ ๐—จ๐—ป๐—ถ๐˜๐˜† & ๐—จ๐—ป๐—ฟ๐—ฒ๐—ฎ๐—น ๐—˜๐—ป๐—ด๐—ถ๐—ป๐—ฒ Senior-level experience with Unity and intermediate experience with Unreal Engine, giving me practical insight into different engine architectures and real-world production workflows. โ—™ ๐—ง๐—ผ๐—ผ๐—น๐—ถ๐—ป๐—ด & ๐—ช๐—ผ๐—ฟ๐—ธ๐—ณ๐—น๐—ผ๐˜„๐˜€ Engine tooling, editor frameworks, ImGui-style tools, Git/GitHub collaboration, and CMake-based build systems. ๐–๐ก๐š๐ญ ๐ˆ ๐๐ซ๐ข๐ง๐  ๐ญ๐จ ๐๐ซ๐จ๐ฃ๐ž๐œ๐ญ๐ฌ: I bridge low-level engine development with practical production requirements. Whether you need to optimize an existing rendering system, extend your engine architecture, build internal tools, or develop core technology for a custom engine, I focus on solutions that are fast, reliable, and maintainable. My priority is not just making systems work. It is making them robust enough to scale with the project. If you are looking for a Top Rated developer who can work close to the engine layer, understand performance constraints, and build clean technical foundations for your game or rendering project, letโ€™s discuss your requirements.

๐Ÿ‡น๐Ÿ‡ทIzmir, Turkey$50/hr100% JSS4.82 (15)Since Jan 2022
MRR
$2,159
๐ŸŒ#20.3K/363K
๐Ÿ‡น๐Ÿ‡ท#157/3,122
Recent Earnings
$12,953
๐ŸŒ#20.3K/363K
๐Ÿ‡น๐Ÿ‡ท#157/3,122
Total Earnings
$130K
๐ŸŒ#26.4K/363K
๐Ÿ‡น๐Ÿ‡ท#190/3,122
Avg. Per Project
$5,010
๐ŸŒ#32.2K/363K
๐Ÿ‡น๐Ÿ‡ท#246/3,122
Recent Projects
7
2f7h
๐ŸŒ#101K/363K
๐Ÿ‡น๐Ÿ‡ท#791/3,122
Total Projects
26
17f17h
๐ŸŒ#101K/363K
๐Ÿ‡น๐Ÿ‡ท#791/3,122
MRR Performance Over Time
$50k$25k$0
6 mo ago3 mo agoNow
Coming SoonGathering historical data
World Skill Rankings
of 38
#2
OpenGL Shading LanguageTop 3%
#3DirectX
#4C++/CLI
#6OpenGL
#10Graphics Programming
#30Game
#107Unreal Engine
#113C
#136Game Development
#160Unity
#277C++
#647C#
๐Ÿ‡น๐Ÿ‡ทTurkey Skill Rankings
of 1
#1
OpenGL Shading LanguageTop <0.01%
#1C++/CLI
#1OpenGL
#1Graphics Programming
#1DirectX
#2Game
#4Unreal Engine
#6Unity
#6C
#7Game Development
#10C++
#17C#
Baris U. โ€” Top 5% in Turkey | UpworkMRR