Sajid Hossain P.
3D Character & Cloth Artist |Sculpting, Texturing, SubD and Game Model
I'm Sajid Hossain, 3D character artist with experience in creating detailed, production-ready characters for games and animation. I bring your ideas to life with a passion for sculpting, texturing, and rendering. What I Offer: Character Sculpting: Organic, realistic, sci-fi, and creature characters with intricate details. SubD Modeling: Smooth, high-quality models for both organic and hard surface designs. Hard Surface Modeling: High-quality mecha and armor designs. UV Mapping & Retopology: Optimized topology for animation and deformation, with efficient UV layouts and consistent texel density. Texturing & Rendering: AAA-quality textures using Substance Painter and Photoshop, with final renders in Marmoset Toolbag or Unreal Engine. Cloth Simulation: Realistic clothing designs using Marvelous Designer, refined in ZBrush. Software Expertise: Primary Tools: ZBrush, Blender, Substance Painter, Marvelous Designer, RizomUV Rendering Tools: Marmoset Toolbag, Unreal Engine Other Tools: Photoshop Why Choose Me? Extensive experience with freelance projects on Fiverr, Upwork, and external marketplaces. Current freelancer at MetaTope Studio (CA, USA). Expertise in creating game-ready assets that meet industry standards. Letβs collaborate to create stunning characters for your project.