Ihor P.
Unity Game Developer
I’m a Unity Engineer with several years of hands-on experience building and shipping games for mobile (Android & iOS) and PC (Steam). I’ve worked across the full development lifecycle — from early prototypes and MVPs to production releases and post-launch support — both independently and as part of teams. I focus on delivering stable, scalable, and performant solutions, not just features. That includes architecture decisions, optimization, and making sure projects are maintainable long-term. What I can help with: • Full-cycle game development (prototype → release → live support) • 2D & 3D Unity projects for mobile and PC • Performance optimization and debugging (CPU, GPU, memory, build size) • Project architecture and clean, maintainable codebases • SDK integrations (Firebase, Facebook, IronSource, AdMob, analytics, etc.) • Unity upgrades, dependency management, and technical debt reduction • Game release management (Google Play, App Store, Steam) • Gameplay systems, tools, UI, and pipelines I also have experience with animation integration, VFX, level design workflows, and solving production issues that typically appear close to release. Available for freelance projects, consulting, or long-term collaboration. If you need someone who can take ownership of the technical side of your game — feel free to reach out.
Earnings and projects
Last 6 months ÷ 6
Last 6 months: $2.3k
Billed in all: $22,970$23k
$582 in the last 6 months
Across 27 contracts
Earnings, last 30 days
Skill rankings: Top 18% in Unity
Ranked by MRR among everyone on Upwork with the skill.
- #23Game Engine122 freelancers · 🇺🇦 #1Top 19%🇺🇦#1 of 4
- #159Game760 freelancers · 🇺🇦 #18Top 21%🇺🇦#18 of 62
- #171Mobile Game715 freelancers · 🇺🇦 #18Top 24%🇺🇦#18 of 57
- #544Unity2,992 freelancers · 🇺🇦 #54Top 18%🇺🇦#54 of 216
- #1,532C#8,348 freelancers · 🇺🇦 #103Top 18%🇺🇦#103 of 422