Mohamed J.
Senior Game Developer | PC, Consoles, WebGL, VR/AR, and Mobile
SENIOR UNITY ENGINEER (C#) | 8+ Years Experience | 20+ Shipped Titles Credits: Netflix, The Walking Dead, RWBY, Synth Riders, Merge Tales I help studios and startups ship polished Unity products, not fragile prototypes. I specialize in PC, console, WebGL, VR/AR, and mobile development with a strong focus on gameplay systems, multiplayer, optimization, backend-connected Unity clients, and production architecture. Whether you need a lead engineer to structure a complex game, a specialist to stabilize performance, or a senior developer to push a build across the finish line, I bring clean execution, strong ownership, and real shipped-product experience. FEATURED WORK ▪ Commercial Games & Apps ▸ Mole Gem Mayhem (Netflix) ▸ Merge Tales ▸ Road Redemption ▸ The Walking Dead: Last Mile ▪ VR, AR & Console ▸ Synth Riders (VR, Apple AR & Console) ▸ RWBY: Arrowfell ▸ The Mage’s Tale PSVR ▸ NCIS VR Prototype ▸ Spark Magic AR Golf / AR Karts ▪ Lead Engineering & Connected Platforms ▸ TerraZero ▸ Doctor-led WebGL cognitive game platform ▸ Dime Arcade Basketball WebGL platform ▪ Simulation & Enterprise ▸ ExxonMobil VR Training Modules ▸ Military Radar Simulation ▸ Car Training Simulation ▸ Real Estate VR Visualization WHY CLIENTS HIRE ME I bring senior-level ownership, clear communication, and production discipline to every project. I understand budget pressure, delivery risk, and the cost of messy systems, so I focus on clean execution, maintainable architecture, and shipping without creating technical debt that slows the team down later. ▪ Senior Ownership: I can lead architecture, implementation, optimization, and delivery without needing hand-holding. ▪ Production Experience: 20+ shipped titles across mobile, WebGL, PC, console, VR/AR, and enterprise simulation. ▪ Clean Systems: Gameplay architecture, reusable state flows, backend integration, Addressables, tools, and scalable C#. ▪ Performance Focus: Mobile, WebGL, VR, and console optimization with real release constraints. ▪ Team Fit: Clear updates, async communication, review-ready handoffs, and strong collaboration with design, art, backend, QA, DevOps, and production. TECHNICAL EXPERTISE ▪ Engines: Unity, C#, Unreal Engine ▪ Platforms: WebGL, PC, iOS, Android, Console, VR/AR/XR ▪ Multiplayer: Photon, Mirror, Fusion, Unity Netcode ▪ Backend: PlayFab, Firebase, AWS, REST APIs, WebSocket flows ▪ Unity Systems: Addressables, ScriptableObjects, UI, input, animation, tooling, build pipelines ▪ Optimization: Profiler, Memory Profiler, asset size reduction, runtime performance, WebGL stability ▪ Workflow: GitHub Actions, Unity Automation, CI/CD, Jira, Slack, Plastic SCM, GitHub Currently open to Unity contract work, technical lead roles, and production support for teams that need someone who can move fast without making a mess.